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Reconnaissance (Exodus)

Reconnaissance

Exodus — uncommon

Enchantment

Sets Reconnaissance has been printed in:

Reconnaissance (Exodus)

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$13.60

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Rating:

9.03/10

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Cards like Reconnaissance in Exodus:

High Ground

High Ground

Enchantment

Each creature you control can block an additional creature each combat.

4.1 /10
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Limited Resources

Limited Resources

Enchantment

When Limited Resources enters the battlefield, each player chooses five lands they control and sacrifices the rest.
Players can't play lands as long as ten or more lands are on the battlefield.

10 /10
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Dizzying Gaze

Dizzying Gaze

Enchantment — Aura

Enchant creature you control
: Enchanted creature deals 1 damage to target creature with flying.

1.1 /10
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Elven Palisade

Elven Palisade

Enchantment

Sacrifice a Forest: Target attacking creature gets -3/-0 until end of turn.

1.1 /10
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Shackles

Shackles

Enchantment — Aura

Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
: Return Shackles to its owner's hand.

3.6 /10
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Oath of Lieges

Oath of Lieges

Enchantment

At the beginning of each player's upkeep, that player chooses target player who controls more lands than they do and is their opponent. The first player may search their library for a basic land card, put that card onto the battlefield, then shuffle.

6.5 /10
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Onslaught

Onslaught

Enchantment

Whenever you cast a creature spell, tap target creature.

3 /10
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Robe of Mirrors

Robe of Mirrors

Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature has shroud. (It can't be the target of spells or abilities.)

6.1 /10
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Bequeathal

Bequeathal

Enchantment — Aura

Enchant creature
When enchanted creature dies, you draw two cards.

6.6 /10
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Curiosity

Curiosity

Enchantment — Aura

Enchant creature
Whenever enchanted creature deals damage to an opponent, you may draw a card.

9.7 /10
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Cursed Flesh

Cursed Flesh

Enchantment — Aura

Enchant creature
Enchanted creature gets -1/-1 and has fear. (It can't be blocked except by artifact creatures and/or black creatures.)

2.6 /10
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Manabond

Manabond

Enchantment

At the beginning of your end step, you may reveal your hand and put all land cards from it onto the battlefield. If you do, discard your hand.

5.4 /10
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Penance

Penance

Enchantment

Put a card from your hand on top of your library: The next time a black or red source of your choice would deal damage this turn, prevent that damage.

5.7 /10
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Predatory Hunger

Predatory Hunger

Enchantment — Aura

Enchant creature
Whenever an opponent casts a creature spell, put a +1/+1 counter on enchanted creature.

7.1 /10
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Convalescence

Convalescence

Enchantment

At the beginning of your upkeep, if you have 10 or less life, you gain 1 life.

0.1 /10
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Peace of Mind

Peace of Mind

Enchantment

, Discard a card: You gain 3 life.

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Shield Mate

Shield Mate

Creature — Human Soldier (1/1)

Sacrifice Shield Mate: Target creature gets +0/+4 until end of turn.

3.5 /10
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Soul Warden

Soul Warden

Creature — Human Cleric (1/1)

Whenever another creature enters the battlefield, you gain 1 life.

9.8 /10
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Oath of Druids

Oath of Druids

Enchantment

At the beginning of each player's upkeep, that player chooses target player who controls more creatures than they do and is their opponent. The first player may reveal cards from the top of their library until they reveal a creature card. If the first player does, that player puts that card onto the battlefield and all other cards revealed this way into their graveyard.

6.3 /10
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Mind Over Matter

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Enchantment

Discard a card: You may tap or untap target artifact, creature, or land.

7.4 /10
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