Reconnaissance
Exodus — uncommon
Enchantment
Sets Reconnaissance has been printed in:
Exodus — uncommon
Enchantment
Sets Reconnaissance has been printed in:
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Each creature you control can block an additional creature each combat.
Enchantment
When Limited Resources enters the battlefield, each player chooses five lands they control and sacrifices the rest.
Players can't play lands as long as ten or more lands are on the battlefield.
Enchantment — Aura
Enchant creature you control
: Enchanted creature deals 1 damage to target creature with flying.
Enchantment
Sacrifice a Forest: Target attacking creature gets -3/-0 until end of turn.
Enchantment — Aura
Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
: Return Shackles to its owner's hand.
Enchantment
At the beginning of each player's upkeep, that player chooses target player who controls more lands than they do and is their opponent. The first player may search their library for a basic land card, put that card onto the battlefield, then shuffle.
Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature has shroud. (It can't be the target of spells or abilities.)
Enchantment — Aura
Enchant creature
When enchanted creature dies, you draw two cards.
Enchantment — Aura
Enchant creature
Whenever enchanted creature deals damage to an opponent, you may draw a card.
Enchantment — Aura
Enchant creature
Enchanted creature gets -1/-1 and has fear. (It can't be blocked except by artifact creatures and/or black creatures.)
Enchantment
At the beginning of your end step, you may reveal your hand and put all land cards from it onto the battlefield. If you do, discard your hand.
Enchantment
Put a card from your hand on top of your library: The next time a black or red source of your choice would deal damage this turn, prevent that damage.
Enchantment — Aura
Enchant creature
Whenever an opponent casts a creature spell, put a +1/+1 counter on enchanted creature.
Enchantment
At the beginning of your upkeep, if you have 10 or less life, you gain 1 life.
Creature — Human Soldier (1/1)
Sacrifice Shield Mate: Target creature gets +0/+4 until end of turn.
Creature — Human Cleric (1/1)
Whenever another creature enters the battlefield, you gain 1 life.
Enchantment
At the beginning of each player's upkeep, that player chooses target player who controls more creatures than they do and is their opponent. The first player may reveal cards from the top of their library until they reveal a creature card. If the first player does, that player puts that card onto the battlefield and all other cards revealed this way into their graveyard.
Enchantment
Discard a card: You may tap or untap target artifact, creature, or land.
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