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Shackles (Exodus)

Shackles

Exodus — common

Enchantment — Aura

Shackles legal formats:

Standard: Not legal
Future: Not legal
Historic: Not legal
Timeless: Not legal
Gladiator: Not legal
Pioneer: Not legal
Explorer: Not legal
Modern: Not legal
Legacy: Legal
Pauper: Legal
Vintage: Legal
Penny: Legal
Commander: Legal
Oathbreaker: Legal
Standardbrawl: Not legal
Brawl: Not legal
Alchemy: Not legal
Pauper Commander: Legal
Duel: Legal
Old School: Not legal
Premodern: Legal
PreDH: Legal

Shackles (Exodus)

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Vigilance
Whenever a source an opponent controls deals damage to you or a permanent you control, that source's controller loses 2 life unless they pay .
, Sacrifice three other creatures: Exile Elesh Norn, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.

The Argent Etchings

(As this Saga enters and after your draw step, add a lore counter.)
I — Incubate 2 five times, then transform all Incubator tokens you control.
II — Creatures you control get +1/+1 and gain double strike until end of turn.
III — Destroy all other permanents except for artifacts, lands, and Phyrexians. Exile The Argent Etchings, then return it to the battlefield (front face up).

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The Princess Takes Flight

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Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Exile up to one target creature.
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Touch the Spirit Realm

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When Touch the Spirit Realm enters the battlefield, exile up to one target artifact or creature until Touch the Spirit Realm leaves the battlefield.
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Corpses of the Lost

Corpses of the Lost

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Skeletons you control get +1/+0 and have haste.
When Corpses of the Lost enters the battlefield, create a 2/2 black Skeleton Pirate creature token.
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Draconic Destiny

Draconic Destiny

Enchantment — Aura

Enchant creature
Enchanted creature gets +1/+1 and has flying, haste, and ": This creature gets +1/+0 until end of turn." It's a Dragon in addition to its other types.
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Inventive Iteration  Living Breakthrough

Inventive Iteration // Living Breakthrough

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(As this Saga enters and after your draw step, add a lore counter.)
I — Return up to one target creature or planeswalker to its owner's hand.
II — Return an artifact card from your graveyard to your hand. If you can't, draw a card.
III — Exile this Saga, then return it to the battlefield transformed under your control.

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Michikos Reign of Truth  Portrait of Michiko

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(As this Saga enters and after your draw step, add a lore counter.)
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Portrait of Michiko gets +1/+1 for each artifact and/or enchantment you control.

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The Restoration of Eiganjo  Architect of Restoration

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(As this Saga enters and after your draw step, add a lore counter.)
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Vigilance
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(As this Saga enters and after your draw step, add a lore counter.)
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(As this Saga enters and after your draw step, add a lore counter.)
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The Fall of Lord Konda  Fragment of Konda

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(As this Saga enters and after your draw step, add a lore counter.)
I — Exile target creature an opponent controls with mana value 4 or greater.
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Invasion of Gobakhan  Lightshield Array

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Battle — Siege // Enchantment

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When Invasion of Gobakhan enters the battlefield, look at target opponent's hand. You may exile a nonland card from it. For as long as that card remains exiled, its owner may play it. A spell cast this way costs more to cast.

Lightshield Array

At the beginning of your end step, put a +1/+1 counter on each creature that attacked this turn.
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Enchantment — Aura

Enchant artifact or creature
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Whenever Distracting Geist attacks, tap target creature defending player controls.
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Enchant creature
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