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Standing Troops (Exodus)

Standing Troops

Exodus — Common

Creature Human Soldier

Standing Troops is legal in the following formats:

Modern
Legacy
Vintage
Highlander
French Commander
Tiny Leaders Commander
Modern Duel Commander
Commander
Pauper

Standing Troops (Exodus)
Price: PaperMTGO

TCGPlayer avg. price:

$0.16

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Rating:

5.39/10

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Cards like Standing Troops in Standard format:

Affa Protector

Affa Protector

Creature Human Soldier Ally (1/4)

Vigilance

7.3 /10
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Woodland Patrol

Woodland Patrol

Creature Human Scout (3/2)

Vigilance

6.6 /10
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Aerial Responder

Aerial Responder

Creature Dwarf Soldier (2/3)

Flying, vigilance, lifelink

8.5 /10
$0.24
Eagle of the Watch

Eagle of the Watch

Creature Bird (2/1)

Flying, vigilance

5.1 /10
$0.15
Makindi Patrol

Makindi Patrol

Creature Human Knight Ally (2/3)

Rally Whenever Makindi Patrol or another Ally enters the battlefield under your control, creatures you control gain vigilance until end of turn.

5.8 /10
$0.14
Odric  Lunarch Marshal

Odric, Lunarch Marshal

Legendary Creature Human Soldier (3/3)

At the beginning of each combat, creatures you control gain first strike until end of turn if a creature you control has first strike. The same is true for flying, deathtouch, double strike, haste, hexproof, indestructible, lifelink, menace, reach, skulk, trample, and vigilance.

6.1 /10
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Trusty Companion

Trusty Companion

Creature Hyena (3/2)

Vigilance

Trusty Companion can't attack alone.

6.4 /10
$0.16
Inquisitor s Ox

Inquisitor's Ox

Creature Ox (2/5)

Delirium Inquisitor's Ox gets +1/+0 and has vigilance as long as there are four or more card types among cards in your graveyard.

6.5 /10
$0.15
Ondu War Cleric

Ondu War Cleric

Creature Human Cleric Ally (2/2)

Cohort , Tap an untapped Ally you control: You gain 2 life.

7.3 /10
$0.15
Geist of the Lonely Vigil

Geist of the Lonely Vigil

Creature Spirit Cleric (2/3)

Defender, flying

Delirium Geist of the Lonely Vigil can attack as though it didn't have defender as long as there are four or more card types among cards in your graveyard.

6.3 /10
$0.18
Courageous Outrider

Courageous Outrider

Creature Human Scout (3/4)

When Courageous Outrider enters the battlefield, look at the top four cards of your library. You may reveal a Human card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

6.6 /10
$0.18
Moorland Drifter

Moorland Drifter

Creature Spirit (2/2)

Delirium Moorland Drifter has flying as long as there are four or more card types among cards in your graveyard.

6.5 /10
$0.15
Makindi Aeronaut

Makindi Aeronaut

Creature Kor Scout Ally (1/3)

Flying

7.3 /10
$0.15
Arashin Foremost

Arashin Foremost

Creature Human Warrior (2/2)

Double strike

Whenever Arashin Foremost enters the battlefield or attacks, another target Warrior creature you control gains double strike until end of turn.

6.4 /10
$0.49
Gearshift Ace

Gearshift Ace

Creature Dwarf Pilot (2/1)

First strike

Whenever Gearshift Ace crews a Vehicle, that Vehicle gains first strike until end of turn.

7.1 /10
$0.14
Herald of the Fair

Herald of the Fair

Creature Human (3/2)

When Herald of the Fair enters the battlefield, target creature you control gets +1/+1 until end of turn.

6.4 /10
$0.14
Propeller Pioneer

Propeller Pioneer

Creature Human Artificer (2/1)

Flying

Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)

6 /10
$0.13
Hanweir Militia Captain

Hanweir Militia Captain

Creature Human Soldier (2/2)

At the beginning of your upkeep, if you control four or more creatures, transform Hanweir Militia Captain.

7.1 /10
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Kor Castigator

Kor Castigator

Creature Kor Wizard Ally (3/1)

Kor Castigator can't be blocked by Eldrazi Scions.

5.8 /10
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Thriving Ibex

Thriving Ibex

Creature Goat (2/4)

When Thriving Ibex enters the battlefield, you get (two energy counters).

Whenever Thriving Ibex attacks, you may pay . If you do, put a +1/+1 counter on it.

6.4 /10
$0.13

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