Treasure Hunter
Exodus — uncommon
Creature — Human
Sets Treasure Hunter has been printed in:
Exodus — uncommon
Creature — Human
Sets Treasure Hunter has been printed in:
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Buy now! ▶Creature — Human (2/2)
When Cartographer enters the battlefield, you may return target land card from your graveyard to your hand.
Creature — Bird (1/1)
Flying
When Welkin Hawk dies, you may search your library for a card named Welkin Hawk, reveal that card, put it into your hand, then shuffle.
Creature — Wall (0/7)
Defender (This creature can't attack.)
At end of combat, exile all creatures blocked by Wall of Nets.
When Wall of Nets leaves the battlefield, return all cards exiled with Wall of Nets to the battlefield under their owners' control.
Creature — Human Wizard (2/2)
When Anarchist enters the battlefield, you may return target sorcery card from your graveyard to your hand.
Creature — Human Knight (2/2)
First strike, protection from black and from red (This creature deals combat damage before creatures without first strike. It can't be blocked, targeted, dealt damage, or enchanted by anything black or red.)
Creature — Human Wizard (2/2)
When Scrivener enters the battlefield, you may return target instant card from your graveyard to your hand.
Creature — Soltari Cleric (2/2)
Shadow (This creature can block or be blocked by only creatures with shadow.)
Whenever Soltari Visionary deals damage to a player, destroy target enchantment that player controls.
Creature — Human Wizard (1/2)
, : Choose target opponent who had more life than you did as you activated this ability. You gain 3 life.
Creature — Human Soldier (2/4)
At the beginning of your upkeep, if all nonland permanents you control are white, you gain 1 life.
Creature — Monkey (2/2)
When Ravenous Baboons enters the battlefield, destroy target nonbasic land.
Creature — Spike (0/0)
Spike Cannibal enters the battlefield with a +1/+1 counter on it.
When Spike Cannibal enters the battlefield, move all +1/+1 counters from all creatures onto it.
Creature — Insect (2/2)
When Mind Maggots enters the battlefield, discard any number of creature cards. For each card discarded this way, put two +1/+1 counters on Mind Maggots.
Creature — Elf Scout (1/1)
When Wood Elves enters the battlefield, search your library for a Forest card, put that card onto the battlefield, then shuffle.
Creature — Human Druid (1/3)
Whenever Avenging Druid deals damage to an opponent, you may reveal cards from the top of your library until you reveal a land card. If you do, put that card onto the battlefield and put all other cards revealed this way into your graveyard.
Creature — Illusion (2/3)
Flying
When Mirozel becomes the target of a spell or ability, return Mirozel to its owner's hand.
Creature — Spike (0/0)
Spike Rogue enters the battlefield with two +1/+1 counters on it.
, Remove a +1/+1 counter from Spike Rogue: Put a +1/+1 counter on target creature.
, Remove a +1/+1 counter from a creature you control: Put a +1/+1 counter on Spike Rogue.
Creature — Spike (0/0)
Spike Weaver enters the battlefield with three +1/+1 counters on it.
, Remove a +1/+1 counter from Spike Weaver: Put a +1/+1 counter on target creature.
, Remove a +1/+1 counter from Spike Weaver: Prevent all combat damage that would be dealt this turn.
Creature — Rabbit Beast (4/5)
When you cast a spell, return Jackalope Herd to its owner's hand.
Artifact Creature — Construct (0/0)
Mindless Automaton enters the battlefield with two +1/+1 counters on it.
, Discard a card: Put a +1/+1 counter on Mindless Automaton.
Remove two +1/+1 counters from Mindless Automaton: Draw a card.
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