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High Tide (Fallen Empires)
High Tide (Fallen Empires)

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Dwarven Catapult deals X damage divided evenly, rounded down, among all creatures target opponent controls.

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Tap all blocking creatures. Prevent all combat damage that would be dealt this turn. Each attacking creature and each blocking creature doesn't untap during its controller's next untap step.

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As an additional cost to cast this spell, sacrifice a Goblin.
Goblin Grenade deals 5 damage to any target.

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As an additional cost to cast this spell, exile a creature you control.
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Vodalian Knights can't attack unless defending player controls an Island.
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Vodalian War Machine

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Defender (This creature can't attack.)
Tap an untapped Merfolk you control: Vodalian War Machine can attack this turn as though it didn't have defender.
Tap an untapped Merfolk you control: Vodalian War Machine gets +2/+1 until end of turn.
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Deep Spawn

Deep Spawn

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Trample
At the beginning of your upkeep, sacrifice Deep Spawn unless you mill two cards.
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Elven Fortress

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Homarid Warrior

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Icatian Infantry

Icatian Infantry

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Icatian Priest

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, : Target creature gains first strike until end of turn.

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Orcish Captain

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When you control no Islands, sacrifice Seasinger.
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Goblin Flotilla

Goblin Flotilla

Creature — Goblin (2/2)

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
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