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Homarid Shaman (Fallen Empires)

Homarid Shaman

Fallen Empires — rare

Creature — Homarid Shaman

Sets Homarid Shaman has been printed in:

Homarid Shaman (Fallen Empires)

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Cards like Homarid Shaman in Fallen Empires:

Homarid Warrior

Homarid Warrior

Creature — Homarid Warrior (3/3)

: Homarid Warrior gains shroud until end of turn and doesn't untap during your next untap step. Tap Homarid Warrior. (A creature with shroud can't be the target of spells or abilities.)

0.4 /10
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Seasinger

Seasinger

Creature — Merfolk (0/1)

When you control no Islands, sacrifice Seasinger.
You may choose not to untap Seasinger during your untap step.
: Gain control of target creature whose controller controls an Island for as long as you control Seasinger and Seasinger remains tapped.

4.1 /10
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Vodalian War Machine

Vodalian War Machine

Creature — Wall (0/4)

Defender (This creature can't attack.)
Tap an untapped Merfolk you control: Vodalian War Machine can attack this turn as though it didn't have defender.
Tap an untapped Merfolk you control: Vodalian War Machine gets +2/+1 until end of turn.
When Vodalian War Machine dies, destroy all Merfolk tapped this turn to pay for its abilities.

0.1 /10
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Vodalian Mage

Vodalian Mage

Creature — Merfolk Wizard (1/1)

, : Counter target spell unless its controller pays .

2.9 /10
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Homarid

Homarid

Creature — Homarid (2/2)

Homarid enters the battlefield with a tide counter on it.
At the beginning of your upkeep, put a tide counter on Homarid.
As long as there is exactly one tide counter on Homarid, it gets -1/-1.
As long as there are exactly three tide counters on Homarid, it gets +1/+1.
Whenever there are four or more tide counters on Homarid, remove all tide counters from it.

1 /10
$0.18
Vodalian Knights

Vodalian Knights

Creature — Merfolk Knight (2/2)

First strike
Vodalian Knights can't attack unless defending player controls an Island.
When you control no Islands, sacrifice Vodalian Knights.
: Vodalian Knights gains flying until end of turn.

0.9 /10
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Thelonite Monk

Thelonite Monk

Creature — Insect Monk Cleric (1/2)

, Sacrifice a green creature: Target land becomes a Forest. (This effect lasts indefinitely.)

2.6 /10
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Deep Spawn

Deep Spawn

Creature — Homarid (6/6)

Trample
At the beginning of your upkeep, sacrifice Deep Spawn unless you mill two cards.
: Deep Spawn gains shroud until end of turn and doesn't untap during your next untap step. Tap Deep Spawn. (A creature with shroud can't be the target of spells or abilities.)

1.2 /10
$0.23
Armor Thrull

Armor Thrull

Creature — Thrull (1/3)

, Sacrifice Armor Thrull: Put a +1/+2 counter on target creature.

1.8 /10
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Farrels Zealot

Farrel's Zealot

Creature — Human (2/2)

Whenever Farrel's Zealot attacks and isn't blocked, you may have it deal 3 damage to target creature. If you do, Farrel's Zealot assigns no combat damage this turn.

0.7 /10
$0.16
Necrite

Necrite

Creature — Thrull (2/2)

Whenever Necrite attacks and isn't blocked, you may sacrifice it. If you do, destroy target creature defending player controls. It can't be regenerated.

1.1 /10
$0.20
Orgg

Orgg

Creature — Orgg (6/6)

Trample
Orgg can't attack if defending player controls an untapped creature with power 3 or greater.
Orgg can't block creatures with power 3 or greater.

0.2 /10
$0.30
Svyelunite Priest

Svyelunite Priest

Creature — Merfolk Cleric (1/1)

, : Target creature gains shroud until end of turn. Activate only during your upkeep. (It can't be the target of spells or abilities.)

0.7 /10
$0.19
Thallid Devourer

Thallid Devourer

Creature — Fungus (2/2)

At the beginning of your upkeep, put a spore counter on Thallid Devourer.
Remove three spore counters from Thallid Devourer: Create a 1/1 green Saproling creature token.
Sacrifice a Saproling: Thallid Devourer gets +1/+2 until end of turn.

6 /10
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Thrull Champion

Thrull Champion

Creature — Thrull (2/2)

Thrull creatures get +1/+1.
: Gain control of target Thrull for as long as you control Thrull Champion.

1.1 /10
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Brassclaw Orcs

Brassclaw Orcs

Creature — Orc (3/2)

Brassclaw Orcs can't block creatures with power 2 or greater.

0.4 /10
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Combat Medic

Combat Medic

Creature — Human Cleric Soldier (0/2)

: Prevent the next 1 damage that would be dealt to any target this turn.

0.5 /10
$0.16
Goblin Flotilla

Goblin Flotilla

Creature — Goblin (2/2)

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
At the beginning of each combat, unless you pay , whenever Goblin Flotilla blocks or becomes blocked by a creature this combat, that creature gains first strike until end of turn.

0.6 /10
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Icatian Phalanx

Icatian Phalanx

Creature — Human Soldier (2/4)

Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

2 /10
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Icatian Skirmishers

Icatian Skirmishers

Creature — Human Soldier (1/1)

First strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Whenever Icatian Skirmishers attacks, all creatures banded with it gain first strike until end of turn.

2.6 /10
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