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Homarid Warrior (Fallen Empires)

Homarid Warrior

Fallen Empires — common

Creature — Homarid Warrior

Sets Homarid Warrior has been printed in:

Homarid Warrior (Fallen Empires)

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Cards like Homarid Warrior in Fallen Empires:

Deep Spawn

Deep Spawn

Creature — Homarid (6/6)

Trample
At the beginning of your upkeep, sacrifice Deep Spawn unless you mill two cards.
: Deep Spawn gains shroud until end of turn and doesn't untap during your next untap step. Tap Deep Spawn. (A creature with shroud can't be the target of spells or abilities.)

1.2 /10
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Svyelunite Priest

Svyelunite Priest

Creature — Merfolk Cleric (1/1)

, : Target creature gains shroud until end of turn. Activate only during your upkeep. (It can't be the target of spells or abilities.)

0.7 /10
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Homarid Shaman

Homarid Shaman

Creature — Homarid Shaman (2/1)

: Tap target green creature.

2.4 /10
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Vodalian War Machine

Vodalian War Machine

Creature — Wall (0/4)

Defender (This creature can't attack.)
Tap an untapped Merfolk you control: Vodalian War Machine can attack this turn as though it didn't have defender.
Tap an untapped Merfolk you control: Vodalian War Machine gets +2/+1 until end of turn.
When Vodalian War Machine dies, destroy all Merfolk tapped this turn to pay for its abilities.

0.1 /10
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River Merfolk

River Merfolk

Creature — Merfolk (2/1)

: River Merfolk gains mountainwalk until end of turn. (It can't be blocked as long as defending player controls a Mountain.)

0.9 /10
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Vodalian Knights

Vodalian Knights

Creature — Merfolk Knight (2/2)

First strike
Vodalian Knights can't attack unless defending player controls an Island.
When you control no Islands, sacrifice Vodalian Knights.
: Vodalian Knights gains flying until end of turn.

0.8 /10
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Seasinger

Seasinger

Creature — Merfolk (0/1)

When you control no Islands, sacrifice Seasinger.
You may choose not to untap Seasinger during your untap step.
: Gain control of target creature whose controller controls an Island for as long as you control Seasinger and Seasinger remains tapped.

4.1 /10
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Icatian Skirmishers

Icatian Skirmishers

Creature — Human Soldier (1/1)

First strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Whenever Icatian Skirmishers attacks, all creatures banded with it gain first strike until end of turn.

2.6 /10
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Hand of Justice

Hand of Justice

Creature — Avatar (2/6)

, Tap three untapped white creatures you control: Destroy target creature.

2.3 /10
$0.83
Merseine

Merseine

Enchantment — Aura

Enchant creature
Merseine enters the battlefield with three net counters on it.
Enchanted creature doesn't untap during its controller's untap step if Merseine has a net counter on it.
Pay enchanted creature's mana cost: Remove a net counter from Merseine. Only the controller of the enchanted creature may activate this ability.

1 /10
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Ebon Praetor

Ebon Praetor

Creature — Avatar Praetor (5/5)

First strike, trample
At the beginning of your upkeep, put a -2/-2 counter on Ebon Praetor.
Sacrifice a creature: Remove a -2/-2 counter from Ebon Praetor. If the sacrificed creature was a Thrull, put a +1/+0 counter on Ebon Praetor. Activate only during your upkeep and only once each turn.

1.7 /10
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Orgg

Orgg

Creature — Orgg (6/6)

Trample
Orgg can't attack if defending player controls an untapped creature with power 3 or greater.
Orgg can't block creatures with power 3 or greater.

0.2 /10
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Derelor

Derelor

Creature — Thrull (4/4)

Black spells you cast cost more to cast.

0.5 /10
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Feral Thallid

Feral Thallid

Creature — Fungus (6/3)

At the beginning of your upkeep, put a spore counter on Feral Thallid.
Remove three spore counters from Feral Thallid: Regenerate Feral Thallid.

3 /10
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Homarid

Homarid

Creature — Homarid (2/2)

Homarid enters the battlefield with a tide counter on it.
At the beginning of your upkeep, put a tide counter on Homarid.
As long as there is exactly one tide counter on Homarid, it gets -1/-1.
As long as there are exactly three tide counters on Homarid, it gets +1/+1.
Whenever there are four or more tide counters on Homarid, remove all tide counters from it.

0.9 /10
$0.18
Icatian Phalanx

Icatian Phalanx

Creature — Human Soldier (2/4)

Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

1.9 /10
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Thelonite Monk

Thelonite Monk

Creature — Insect Monk Cleric (1/2)

, Sacrifice a green creature: Target land becomes a Forest. (This effect lasts indefinitely.)

2.6 /10
$1.03
Thrull Champion

Thrull Champion

Creature — Thrull (2/2)

Thrull creatures get +1/+1.
: Gain control of target Thrull for as long as you control Thrull Champion.

1.1 /10
$3.07
Vodalian Mage

Vodalian Mage

Creature — Merfolk Wizard (1/1)

, : Counter target spell unless its controller pays .

2.9 /10
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Vodalian Soldiers

Vodalian Soldiers

Creature — Merfolk Soldier (1/2)

0.4 /10
$0.16

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