Implements of Sacrifice
Fallen Empires — rare
Artifact
Sets Implements of Sacrifice has been printed in:
Fallen Empires — rare
Artifact
Sets Implements of Sacrifice has been printed in:
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, , Sacrifice Balm of Restoration: Choose one —
• You gain 2 life.
• Prevent the next 2 damage that would be dealt to any target this turn.
Artifact
, , Sacrifice Conch Horn: Draw two cards, then put a card from your hand on top of your library.
Artifact
, , Sacrifice Elven Lyre: Target creature gets +2/+2 until end of turn.
Artifact
, Sacrifice Delif's Cone: This turn, when target creature you control attacks and isn't blocked, you may gain life equal to its power. If you do, it assigns no combat damage this turn.
Artifact
, : This turn, when target creature you control attacks and isn't blocked, it assigns no combat damage this turn and you put a cube counter on Delif's Cube.
, Remove a cube counter from Delif's Cube: Regenerate target creature.
Artifact
You may choose not to untap Spirit Shield during your untap step.
, : Target creature gets +0/+2 for as long as Spirit Shield remains tapped.
Artifact
You may choose not to untap Zelyon Sword during your untap step.
, : Target creature gets +2/+0 for as long as Zelyon Sword remains tapped.
Enchantment
, Sacrifice a blue creature: Create X 1/1 blue Camarid creature tokens, where X is the sacrificed creature's mana value.
Creature — Elf (0/2)
At the beginning of your upkeep, put a spore counter on Elvish Farmer.
Remove three spore counters from Elvish Farmer: Create a 1/1 green Saproling creature token.
Sacrifice a Saproling: You gain 2 life.
Enchantment
: Target creature you control with toughness 2 or less gains flying until end of turn. Flip a coin at the beginning of the next end step. If you lose the flip, sacrifice that creature.
Creature — Dwarf Soldier (2/1)
Whenever Dwarven Soldier blocks or becomes blocked by one or more Orcs, Dwarven Soldier gets +0/+2 until end of turn.
Enchantment
, Exile two creature cards from a single graveyard: Create a 1/1 green Saproling creature token.
Enchantment
Blue creatures don't untap during their controllers' untap steps.
At the beginning of each player's upkeep, that player may choose any number of tapped blue creatures they control and pay for each creature chosen this way. If the player does, untap those creatures.
Creature — Dwarf Soldier (1/2)
: Target Dwarf creature gets +1/+0 until end of turn.
Creature — Elf Archer (1/1)
, : Target creature doesn't untap during its controller's next untap step.
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