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Vodalian Mage (Fallen Empires)

Vodalian Mage

Fallen Empires — common

Creature — Merfolk Wizard

Sets Vodalian Mage has been printed in:

Vodalian Mage (Fallen Empires)

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Rating:

2.87/10

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Cards like Vodalian Mage in Fallen Empires:

Seasinger

Seasinger

Creature — Merfolk (0/1)

When you control no Islands, sacrifice Seasinger.
You may choose not to untap Seasinger during your untap step.
: Gain control of target creature whose controller controls an Island for as long as you control Seasinger and Seasinger remains tapped.

4.1 /10
$0.25
Svyelunite Priest

Svyelunite Priest

Creature — Merfolk Cleric (1/1)

, : Target creature gains shroud until end of turn. Activate only during your upkeep. (It can't be the target of spells or abilities.)

0.7 /10
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Homarid

Homarid

Creature — Homarid (2/2)

Homarid enters the battlefield with a tide counter on it.
At the beginning of your upkeep, put a tide counter on Homarid.
As long as there is exactly one tide counter on Homarid, it gets -1/-1.
As long as there are exactly three tide counters on Homarid, it gets +1/+1.
Whenever there are four or more tide counters on Homarid, remove all tide counters from it.

0.9 /10
$0.18
Homarid Shaman

Homarid Shaman

Creature — Homarid Shaman (2/1)

: Tap target green creature.

2.4 /10
$0.82
Vodalian Knights

Vodalian Knights

Creature — Merfolk Knight (2/2)

First strike
Vodalian Knights can't attack unless defending player controls an Island.
When you control no Islands, sacrifice Vodalian Knights.
: Vodalian Knights gains flying until end of turn.

0.8 /10
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Vodalian War Machine

Vodalian War Machine

Creature — Wall (0/4)

Defender (This creature can't attack.)
Tap an untapped Merfolk you control: Vodalian War Machine can attack this turn as though it didn't have defender.
Tap an untapped Merfolk you control: Vodalian War Machine gets +2/+1 until end of turn.
When Vodalian War Machine dies, destroy all Merfolk tapped this turn to pay for its abilities.

0.1 /10
$0.50
River Merfolk

River Merfolk

Creature — Merfolk (2/1)

: River Merfolk gains mountainwalk until end of turn. (It can't be blocked as long as defending player controls a Mountain.)

0.9 /10
$0.82
Thrull Wizard

Thrull Wizard

Creature — Thrull Wizard (1/1)

: Counter target black spell unless that spell's controller pays or .

3.7 /10
$0.23
Vodalian Soldiers

Vodalian Soldiers

Creature — Merfolk Soldier (1/2)

0.4 /10
$0.16
Deep Spawn

Deep Spawn

Creature — Homarid (6/6)

Trample
At the beginning of your upkeep, sacrifice Deep Spawn unless you mill two cards.
: Deep Spawn gains shroud until end of turn and doesn't untap during your next untap step. Tap Deep Spawn. (A creature with shroud can't be the target of spells or abilities.)

1.2 /10
$0.23
Elvish Hunter

Elvish Hunter

Creature — Elf Archer (1/1)

, : Target creature doesn't untap during its controller's next untap step.

3.6 /10
$0.27
Armor Thrull

Armor Thrull

Creature — Thrull (1/3)

, Sacrifice Armor Thrull: Put a +1/+2 counter on target creature.

1.8 /10
$0.22
Homarid Warrior

Homarid Warrior

Creature — Homarid Warrior (3/3)

: Homarid Warrior gains shroud until end of turn and doesn't untap during your next untap step. Tap Homarid Warrior. (A creature with shroud can't be the target of spells or abilities.)

0.3 /10
$0.16
Icatian Skirmishers

Icatian Skirmishers

Creature — Human Soldier (1/1)

First strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Whenever Icatian Skirmishers attacks, all creatures banded with it gain first strike until end of turn.

2.6 /10
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Thorn Thallid

Thorn Thallid

Creature — Fungus (2/2)

At the beginning of your upkeep, put a spore counter on Thorn Thallid.
Remove three spore counters from Thorn Thallid: It deals 1 damage to any target.

4.6 /10
$0.23
Combat Medic

Combat Medic

Creature — Human Cleric Soldier (0/2)

: Prevent the next 1 damage that would be dealt to any target this turn.

0.5 /10
$0.16
Derelor

Derelor

Creature — Thrull (4/4)

Black spells you cast cost more to cast.

0.5 /10
$0.50
Dwarven Lieutenant

Dwarven Lieutenant

Creature — Dwarf Soldier (1/2)

: Target Dwarf creature gets +1/+0 until end of turn.

3.6 /10
$0.31
Elvish Farmer

Elvish Farmer

Creature — Elf (0/2)

At the beginning of your upkeep, put a spore counter on Elvish Farmer.
Remove three spore counters from Elvish Farmer: Create a 1/1 green Saproling creature token.
Sacrifice a Saproling: You gain 2 life.

5.6 /10
$6.41
Farrels Zealot

Farrel's Zealot

Creature — Human (2/2)

Whenever Farrel's Zealot attacks and isn't blocked, you may have it deal 3 damage to target creature. If you do, Farrel's Zealot assigns no combat damage this turn.

0.6 /10
$0.17

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