Abzan Kin-Guard
Fate Reforged — uncommon
Creature — Human Warrior
Abzan Kin-Guard rulings:
There are no rulings for Abzan Kin-Guard.
Fate Reforged — uncommon
Creature — Human Warrior
Abzan Kin-Guard rulings:
There are no rulings for Abzan Kin-Guard.
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Buy now! ▶Creature — Rhino Beast (5/3)
Cliffrunner Behemoth has haste as long as you control a red permanent.
Cliffrunner Behemoth has lifelink as long as you control a white permanent.
Creature — Vampire Guest (3/1)
Sanguine Sipper has lifelink as long as you control a stickered permanent.
Creature — Faerie (1/3)
Flying
Barrow Naughty has lifelink as long as you control another Faerie.
: Barrow Naughty gets +1/+0 until end of turn.
Creature — Kor Cleric (2/2)
Vigilance
Expedition Healer has lifelink as long as you control another Cleric.
Creature — Camel (3/2)
Solitary Camel has lifelink as long as you control a Desert or there is a Desert card in your graveyard. (Damage dealt by this creature also causes you to gain that much life.)
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+2.
Enchanted creature has first strike as long as you control a white or black permanent.
Enchantment — Aura
Enchant creature
Enchanted creature can't be blocked by black creatures.
Enchanted creature gets +2/+2 as long as an opponent controls a black permanent.
Legendary Planeswalker — Estrid
+2: Untap each enchanted permanent you control.
?1: Create a white Aura enchantment token named Mask attached to another target permanent. The token has enchant permanent and totem armor.
?7: Mill seven cards. Return all non-Aura enchantment cards from your graveyard to the battlefield, then do the same for Aura cards.
Estrid, the Masked can be your commander.
Creature — Kavu (3/3)
Kavu Runner has haste as long as no opponent controls a white or blue creature.
Creature — Human Knight (2/2)
First strike
Hexproof from black (This creature can't be the target of black spells or abilities your opponents control.)
Knight of Grace gets +1/+0 as long as any player controls a black permanent.
Creature — Human Knight (2/2)
First strike
Hexproof from white (This creature can't be the target of white spells or abilities your opponents control.)
Knight of Malice gets +1/+0 as long as any player controls a white permanent.
Creature — Minotaur (1/1)
Haste
Minotaur Tactician gets +1/+1 as long as you control a white creature.
Minotaur Tactician gets +1/+1 as long as you control a blue creature.
Creature — Insect Druid (2/2)
Protection from black
Threshold — Nantuko Blightcutter gets +1/+1 for each black permanent your opponents control as long as seven or more cards are in your graveyard.
Creature — Spirit (2/3)
Radiant Essence gets +1/+2 as long as an opponent controls a black permanent.
Artifact Creature — Scarecrow (4/4)
Thornwatch Scarecrow has wither as long as you control a green creature. (It deals damage to creatures in the form of -1/-1 counters.)
Thornwatch Scarecrow has vigilance as long as you control a white creature.
Artifact Creature — Scarecrow (2/4)
Watchwing Scarecrow has vigilance as long as you control a white creature.
Watchwing Scarecrow has flying as long as you control a blue creature.
Enchantment — Aura
Enchant creature
Enchanted creature can't be blocked by white creatures.
Enchanted creature gets +2/+2 as long as an opponent controls a white permanent.
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+2.
Enchanted creature has vigilance as long as you control a black or green permanent.
Legendary Planeswalker — Ajani
+1: You gain 2 life.
?1: Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn.
?6: Create a white Avatar creature token. It has "This creature's power and toughness are each equal to your life total."
Enchantment
At the beginning of your upkeep, if you control a blue or black permanent, target creature gets +1/+1 until end of turn. If you control a blue permanent and a black permanent, that creature gets +5/+5 until end of turn instead.
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