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Bathe in Dragonfire (Fate Reforged)

Bathe in Dragonfire

Fate Reforged — common

Sorcery

Sets Bathe in Dragonfire has been printed in:

Bathe in Dragonfire (Fate Reforged)

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Rating:

3.83/10

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Cards like Bathe in Dragonfire in Fate Reforged:

Pyrotechnics

Pyrotechnics

Sorcery

Pyrotechnics deals 4 damage divided as you choose among any number of targets.

2.1 /10
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Grave Strength

Grave Strength

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Choose target creature. Mill three cards, then put a +1/+1 counter on that creature for each creature card in your graveyard.

4.3 /10
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Cached Defenses

Cached Defenses

Sorcery

Bolster 3. (Choose a creature with the least toughness among creatures you control and put three +1/+1 counters on it.)

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Diplomacy of the Wastes

Diplomacy of the Wastes

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Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. If you control a Warrior, that player loses 2 life.

1.2 /10
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Fierce Invocation

Fierce Invocation

Sorcery

Manifest the top card of your library, then put two +1/+1 counters on it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)

1.3 /10
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Formless Nurturing

Formless Nurturing

Sorcery

Manifest the top card of your library, then put a +1/+1 counter on it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)

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Map the Wastes

Map the Wastes

Sorcery

Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)

5.7 /10
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Mob Rule

Mob Rule

Sorcery

Choose one —
• Gain control of all creatures with power 4 or greater until end of turn. Untap those creatures. They gain haste until end of turn.
• Gain control of all creatures with power 3 or less until end of turn. Untap those creatures. They gain haste until end of turn.

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Soul Summons

Soul Summons

Sorcery

Manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)

2.2 /10
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Wildcall

Wildcall

Sorcery

Manifest the top card of your library, then put X +1/+1 counters on it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)

3.4 /10
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Write into Being

Write into Being

Sorcery

Look at the top two cards of your library. Manifest one of those cards, then put the other on the top or bottom of your library. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)

4.5 /10
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Dark Deal

Dark Deal

Sorcery

Each player discards all the cards in their hand, then draws that many cards minus one.

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Fascination

Fascination

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Choose one —
• Each player draws X cards.
• Each player mills X cards.

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Arcbond

Arcbond

Instant

Choose target creature. Whenever that creature is dealt damage this turn, it deals that much damage to each other creature and each player.

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Friendly Fire

Friendly Fire

Instant

Target creature's controller reveals a card at random from their hand. Friendly Fire deals damage to that creature and that player equal to the revealed card's mana value.

1.5 /10
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Douse in Gloom

Douse in Gloom

Instant

Douse in Gloom deals 2 damage to target creature and you gain 2 life.

2.1 /10
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Temur Battle Rage

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Instant

Target creature gains double strike until end of turn.
Ferocious — That creature also gains trample until end of turn if you control a creature with power 4 or greater.

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Dragonrage

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Add for each attacking creature you control. Until end of turn, attacking creatures you control gain ": This creature gets +1/+0 until end of turn."

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Cunning Strike deals 2 damage to target creature and 2 damage to target player or planeswalker.
Draw a card.

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Sandblast deals 5 damage to target attacking or blocking creature.

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