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Kolaghan  the Storm s Fury (Fate Reforged)

Kolaghan, the Storm's Fury

Fate Reforged — Rare

Legendary Creature Dragon

Kolaghan, the Storm's Fury is legal in the following formats:

Modern
Legacy
Vintage
Highlander
French Commander
Modern Duel Commander
Commander

Kolaghan  the Storm s Fury (Fate Reforged)
Price: PaperMTGO

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Rating:

7.51/10

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Cards like Kolaghan, the Storm's Fury in Standard format:

Trueheart Twins

Trueheart Twins

Creature Jackal Warrior (4/4)

You may exert Trueheart Twins as it attacks. (It won't untap during your next untap step.)

Whenever you exert a creature, creatures you control get +1/+0 until end of turn.

5.2 /10
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Guul Draz Overseer

Guul Draz Overseer

Creature Vampire (3/4)

Flying

Landfall Whenever a land enters the battlefield under your control, other creatures you control get +1/+0 until end of turn. If that land is a Swamp, those creatures get +2/+0 until end of turn instead.

6 /10
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Tah Crop Elite

Tah-Crop Elite

Creature Bird Warrior (2/2)

Flying

You may exert Tah-Crop Elite as it attacks. When you do, creatures you control get +1/+1 until end of turn. (An exerted creature won't untap during your next untap step.)

1 /10
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Tajuru Warcaller

Tajuru Warcaller

Creature Elf Warrior Ally (2/1)

Rally Whenever Tajuru Warcaller or another Ally enters the battlefield under your control, creatures you control get +2/+2 until end of turn.

4.6 /10
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Tajuru Beastmaster

Tajuru Beastmaster

Creature Elf Warrior Ally (5/5)

Rally Whenever Tajuru Beastmaster or another Ally enters the battlefield under your control, creatures you control get +1/+1 until end of turn.

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Inspiring Captain

Inspiring Captain

Creature Human Knight (3/3)

When Inspiring Captain enters the battlefield, creatures you control get +1/+1 until end of turn.

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General Tazri

General Tazri

Legendary Creature Human Ally (3/4)

When General Tazri enters the battlefield, you may search your library for an Ally creature card, reveal it, put it into your hand, then shuffle your library.

: Ally creatures you control get +X/+X until end of turn, where X is the number of colors among those creatures.

7.7 /10
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Bloodhall Priest

Bloodhall Priest

Creature Vampire Cleric (4/4)

Whenever Bloodhall Priest enters the battlefield or attacks, if you have no cards in hand, Bloodhall Priest deals 2 damage to target creature or player.

Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

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Embodiment of Fury

Embodiment of Fury

Creature Elemental (4/3)

Trample

Land creatures you control have trample.

Landfall Whenever a land enters the battlefield under your control, you may have target land you control become a 3/3 Elemental creature with haste until end of turn. It's still a land.

4.4 /10
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Foundry Hornet

Foundry Hornet

Creature Insect (2/3)

Flying

When Foundry Hornet enters the battlefield, if you control a creature with a +1/+1 counter on it, creatures your opponents control get -1/-1 until end of turn.

4.5 /10
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The Scorpion God

The Scorpion God

Legendary Creature God (6/5)

Whenever a creature with a -1/-1 counter on it dies, draw a card.

: Put a -1/-1 counter on another target creature.

When The Scorpion God dies, return it to its owner's hand at the beginning of the next end step.

9.3 /10
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Chasm Guide

Chasm Guide

Creature Goblin Scout Ally (3/2)

Rally Whenever Chasm Guide or another Ally enters the battlefield under your control, creatures you control gain haste until end of turn.

4 /10
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Resolute Blademaster

Resolute Blademaster

Creature Human Soldier Ally (2/2)

Rally Whenever Resolute Blademaster or another Ally enters the battlefield under your control, creatures you control gain double strike until end of turn.

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Demon of Dark Schemes

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Creature Demon (5/5)

Flying

When Demon of Dark Schemes enters the battlefield, all other creatures get -2/-2 until end of turn.

Whenever another creature dies, you get (an energy counter).

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Ondu Champion

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Creature Bird (3/3)

Flying

When Dawnfeather Eagle enters the battlefield, creatures you control get +1/+1 and gain vigilance until end of turn.

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Merciless Javelineer

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Creature Minotaur Warrior (4/2)

, Discard a card: Put a -1/-1 counter on target creature. That creature can't block this turn.

3.6 /10
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Geyserfield Stalker

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Creature Elemental (3/2)

Menace (This creature can't be blocked except by two or more creatures.)

Landfall Whenever a land enters the battlefield under your control, Geyserfield Stalker gets +2/+2 until end of turn.

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Angelic Captain

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Flying

Whenever Angelic Captain attacks, it gets +1/+1 until end of turn for each other attacking Ally.

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Lightning Runner

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Creature Human Warrior (2/2)

Double strike, haste

Whenever Lightning Runner attacks, you get (two energy counters), then you may pay . If you pay, untap all creatures you control, and after this phase, there is an additional combat phase.

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