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Mardu Runemark (Fate Reforged)

Mardu Runemark

Fate Reforged — Common

Enchantment Aura

Mardu Runemark is legal in the following formats:

Modern
Legacy
Vintage
Highlander
French Commander
Tiny Leaders Commander
Modern Duel Commander
Commander
Pauper

Mardu Runemark (Fate Reforged)
Price: PaperMTGO

TCGPlayer avg. price:

$0.13

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Rating:

1.45/10

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Cards like Mardu Runemark in Standard format:

Siege Modification

Siege Modification

Enchantment Aura

Enchant creature or Vehicle

As long as enchanted permanent is a Vehicle, it's a creature in addition to its other types.

Enchanted creature gets +3/+0 and has first strike.

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Spiteful Motives

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Enchantment Aura

Flash (You may cast this spell any time you could cast an instant.)

Enchant creature

Enchanted creature gets +3/+0 and has first strike.

4.8 /10
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Swashbuckling

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Enchantment Aura

Enchant creature

Enchanted creature gets +2/+2 and has haste.

5 /10
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Goblin War Paint

Goblin War Paint

Enchantment Aura

Enchant creature

Enchanted creature gets +2/+2 and has haste.

0.2 /10
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Giant Spectacle

Giant Spectacle

Enchantment Aura

Enchant creature

Enchanted creature gets +2/+1 and has menace.

0.3 /10
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Senseless Rage

Senseless Rage

Enchantment Aura

Enchant creature

Enchanted creature gets +2/+2.

Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

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Hope Against Hope

Hope Against Hope

Enchantment Aura

Enchant creature

Enchanted creature gets +1/+1 for each creature you control.

As long as enchanted creature is a Human, it has first strike.

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Saving Grace

Saving Grace

Enchantment Aura

Flash

Enchant creature you control

When Saving Grace enters the battlefield, all damage that would be dealt this turn to you and permanents you control is dealt to enchanted creature instead.

Enchanted creature gets +0/+3.

3.8 /10
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Cartouche of Ambition

Cartouche of Ambition

Enchantment Aura Cartouche

Enchant creature you control

When Cartouche of Ambition enters the battlefield, you may put a -1/-1 counter on target creature.

Enchanted creature gets +1/+1 and has lifelink.

0.2 /10
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Stensia Masquerade

Stensia Masquerade

Enchantment

Attacking creatures you control have first strike.

Whenever a Vampire you control deals combat damage to a player, put a +1/+1 counter on it.

Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

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Gremlin Infestation

Gremlin Infestation

Enchantment Aura

Enchant artifact

At the beginning of your end step, Gremlin Infestation deals 2 damage to enchanted artifact's controller.

When enchanted artifact is put into a graveyard, create a 2/2 red Gremlin creature token.

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Retreat to Valakut

Retreat to Valakut

Enchantment

Landfall Whenever a land enters the battlefield under your control, choose one

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Target creature can't block this turn.

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Cartouche of Strength

Cartouche of Strength

Enchantment Aura Cartouche

Enchant creature you control

When Cartouche of Strength enters the battlefield, you may have enchanted creature fight target creature an opponent controls. (Each deals damage equal to its power to the other.)

Enchanted creature gets +1/+1 and has trample.

0 /10
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Equestrian Skill

Equestrian Skill

Enchantment Aura

Enchant creature

Enchanted creature gets +3/+3.

As long as enchanted creature is a Human, it has trample.

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Cartouche of Knowledge

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Enchantment Aura Cartouche

Enchant creature you control

When Cartouche of Knowledge enters the battlefield, draw a card.

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Enchantment Aura

Enchant creature

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Cartouche of Zeal

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Enchantment Aura Cartouche

Enchant creature you control

When Cartouche of Zeal enters the battlefield, target creature can't block this turn.

Enchanted creature gets +1/+1 and has haste.

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Enchantment Aura

Enchant creature

Enchanted creature gets +2/+2 and has lifelink.

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Consuming Fervor

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Enchantment Aura

Enchant creature

Enchanted creature gets +3/+3 and has "At the beginning of your upkeep, put a -1/-1 counter on this creature."

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Hazoret's Favor

Enchantment

At the beginning of combat on your turn, you may have target creature you control get +2/+0 and gain haste until end of turn. If you do, sacrifice it at the beginning of the next end step.

5.8 /10
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