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Mardu Woe Reaper (Fate Reforged)

Mardu Woe-Reaper

Fate Reforged — uncommon

Creature — Human Warrior

Sets Mardu Woe-Reaper has been printed in:

Mardu Woe Reaper (Fate Reforged)

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Rating:

5.27/10

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Cards like Mardu Woe-Reaper in Fate Reforged:

Arashin Cleric

Arashin Cleric

Creature — Human Cleric (1/3)

When Arashin Cleric enters the battlefield, you gain 3 life.

3.2 /10
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Aven Skirmisher

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Flying

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Mardu Shadowspear

Mardu Shadowspear

Creature — Human Warrior (1/1)

Whenever Mardu Shadowspear attacks, each opponent loses 1 life.
Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)

6.7 /10
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LotusEye Mystics

Lotus-Eye Mystics

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When Lotus-Eye Mystics enters the battlefield, return target enchantment card from your graveyard to your hand.

3.4 /10
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Elite Scaleguard

Elite Scaleguard

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When Elite Scaleguard enters the battlefield, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.)
Whenever a creature you control with a +1/+1 counter on it attacks, tap target creature defending player controls.

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Jeskai Barricade

Jeskai Barricade

Creature — Wall (0/4)

Flash (You may cast this spell any time you could cast an instant.)
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When Jeskai Barricade enters the battlefield, you may return another target creature you control to its owner's hand.

8.3 /10
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Wandering Champion

Wandering Champion

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Whenever Wandering Champion deals combat damage to a player, if you control a blue or red permanent, you may discard a card. If you do, draw a card.

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Daghatar the Adamant

Daghatar the Adamant

Legendary Creature — Human Warrior (0/0)

Vigilance
Daghatar the Adamant enters the battlefield with four +1/+1 counters on it.
: Move a +1/+1 counter from target creature onto a second target creature.

3.7 /10
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Qarsi High Priest

Qarsi High Priest

Creature — Human Cleric (0/2)

, , Sacrifice another creature: Manifest the top card of your library. (Put that card onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)

3.3 /10
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Soulfire Grand Master

Soulfire Grand Master

Creature — Human Monk (2/2)

Lifelink
Instant and sorcery spells you control have lifelink.
: The next time you cast an instant or sorcery spell from your hand this turn, put that card into your hand instead of into your graveyard as it resolves.

7.5 /10
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Dragon Bell Monk

Dragon Bell Monk

Creature — Human Monk (2/2)

Vigilance
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Monastery Mentor

Monastery Mentor

Creature — Human Monk (2/2)

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever you cast a noncreature spell, create a 1/1 white Monk creature token with prowess.

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Sandsteppe Outcast

Sandsteppe Outcast

Creature — Human Warrior (2/1)

When Sandsteppe Outcast enters the battlefield, choose one —
• Put a +1/+1 counter on Sandsteppe Outcast.
• Create a 1/1 white Spirit creature token with flying.

2.5 /10
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Warden of the First Tree

Warden of the First Tree

Creature — Human (1/1)

: Warden of the First Tree becomes a Human Warrior with base power and toughness 3/3.
: If Warden of the First Tree is a Warrior, it becomes a Human Spirit Warrior with trample and lifelink.
: If Warden of the First Tree is a Spirit, put five +1/+1 counters on it.

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Abzan Skycaptain

Abzan Skycaptain

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When Abzan Skycaptain dies, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.)

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Alesha Who Smiles at Death

Alesha, Who Smiles at Death

Legendary Creature — Human Warrior (3/2)

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Whenever Alesha, Who Smiles at Death attacks, you may pay . If you do, return target creature card with power 2 or less from your graveyard to the battlefield tapped and attacking.

8.9 /10
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Brutal Hordechief

Brutal Hordechief

Creature — Orc Warrior (3/3)

Whenever a creature you control attacks, defending player loses 1 life and you gain 1 life.
: Creatures your opponents control block this turn if able, and you choose how those creatures block.

8.5 /10
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Dragonscale General

Dragonscale General

Creature — Human Warrior (2/3)

At the beginning of your end step, bolster X, where X is the number of tapped creatures you control. (Choose a creature with the least toughness among creatures you control and put X +1/+1 counters on it.)

5.3 /10
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Flamerush Rider

Flamerush Rider

Creature — Human Warrior (3/3)

Whenever Flamerush Rider attacks, create a token that's a copy of another target attacking creature and that's tapped and attacking. Exile the token at end of combat.
Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)

8.7 /10
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Typhoid Rats

Typhoid Rats

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Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

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