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Rally the Ancestors (Fate Reforged)

Rally the Ancestors

Fate Reforged — Rare

Instant

Rally the Ancestors is legal in the following formats:

Modern
Legacy
Vintage
Highlander
French Commander
Tiny Leaders Commander
Modern Duel Commander
Commander

Rally the Ancestors (Fate Reforged)
Price: PaperMTGO

TCGPlayer avg. price:

$0.69

$0.15 $0.69 $5.00
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Rating:

8.09/10

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Cards like Rally the Ancestors in Standard format:

Pride of Conquerors

Pride of Conquerors

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Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

Creatures you control get +1/+1 until end of turn. If you have the city's blessing, those creatures get +2/+2 until end of turn instead.

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Djeru s Renunciation

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Tap up to two target creatures.

Cycling (, Discard this card: Draw a card.)

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--
In Oketra s Name

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Zombies you control get +2/+1 until end of turn. Other creatures you control get +1/+1 until end of turn.

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--
Failure    Comply
//

Failure // Comply

Instant // Sorcery

Return target spell to its owner's hand.

//

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Choose a card name. Until your next turn, your opponents can't cast spells with the chosen name.

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Pressure Point

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Tap target creature.

Draw a card.

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Impeccable Timing

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Impeccable Timing deals 3 damage to target attacking or blocking creature.

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Act of Heroism

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Untap target creature. It gets +2/+2 until end of turn and can block an additional creature this turn.

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Mighty Leap

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Target creature gets +2/+2 and gains flying until end of turn.

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Leave    Chance
//

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Return any number of target permanents you own to your hand.

//

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Discard any number of cards, then draw that many cards.

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Sanguine Sacrament

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You gain twice X life. Put Sanguine Sacrament on the bottom of its owner's library.

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Prepare    Fight
//

Prepare // Fight

Instant // Sorcery

Untap target creature. It gets +2/+2 and gains lifelink until end of turn.

//

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Target creature you control fights target creature an opponent controls.

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Settle the Wreckage

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Exile all attacking creatures target player controls. That player may search his or her library for that many basic land cards, put those cards onto the battlefield tapped, then shuffle his or her library.

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Siren s Ruse

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Exile target creature you control, then return that card to the battlefield under its owner's control. If a Pirate was exiled this way, draw a card.

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Acrobatic Maneuver

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Instant

Exile target creature you control, then return that card to the battlefield under its owner's control.

Draw a card.

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Destined    Lead
//

Destined // Lead

Instant // Sorcery

Target creature gets +1/+0 and gains indestructible until end of turn.

//

Aftermath (Cast this spell only from your graveyard. Then exile it.)

All creatures able to block target creature this turn do so.

3.3 /10
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Perilous Voyage

Perilous Voyage

Instant

Return target nonland permanent you don't control to its owner's hand. If its converted mana cost was 2 or less, scry 2.

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Consign    Oblivion
//

Consign // Oblivion

Instant // Sorcery

Return target nonland permanent to its owner's hand.

//

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Target opponent discards two cards.

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Exile target creature with power greater than or equal to your life total.

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Exile target white creature that's attacking or blocking. If it was a Gideon planeswalker, you gain 5 life.

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Whir of Invention

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Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .)

Search your library for an artifact card with converted mana cost X or less, put it onto the battlefield, then shuffle your library.

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