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Sandsteppe Outcast (Fate Reforged)

Sandsteppe Outcast

Fate Reforged — common

Creature — Human Warrior

Sandsteppe Outcast rulings:

There are no rulings for Sandsteppe Outcast.

Sandsteppe Outcast (Fate Reforged)

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Abzan Ascendancy

Abzan Ascendancy

Enchantment

When Abzan Ascendancy enters the battlefield, put a +1/+1 counter on each creature you control.
Whenever a nontoken creature you control dies, create a 1/1 white Spirit creature token with flying.

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Alharu Solemn Ritualist

Alharu, Solemn Ritualist

Legendary Creature — Human Monk (3/3)

When Alharu, Solemn Ritualist enters the battlefield, put a +1/+1 counter on each of up to two other target creatures.
Whenever a nontoken creature you control with a +1/+1 counter on it dies, create a 1/1 white Spirit creature token with flying.
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Staff of the Storyteller

Staff of the Storyteller

Artifact

When Staff of the Storyteller enters the battlefield, create a 1/1 white Spirit creature token with flying.
Whenever you create one or more creature tokens, put a story counter on Staff of the Storyteller.
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Vrestin Menoptra Leader

Vrestin, Menoptra Leader

Legendary Creature — Alien Insect Scout (0/0)

Flying
Vrestin enters the battlefield with X +1/+1 counters on it.
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Aether Channeler

Aether Channeler

Creature — Human Wizard (2/1)

When Aether Channeler enters the battlefield, choose one —
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Bat Colony

Bat Colony

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When Bat Colony enters the battlefield, create a 1/1 black Bat creature token with flying for each mana from a Cave spent to cast it.
Whenever a Cave enters the battlefield under your control, put a +1/+1 counter on target creature you control.

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Ethereal Investigator

Ethereal Investigator

Creature — Spirit (2/3)

Flying
When Ethereal Investigator enters the battlefield, investigate X times, where X is the number of opponents you have. (To investigate, create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
Whenever you draw your second card each turn, create a 1/1 white Spirit creature token with flying.

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Hanged Executioner

Hanged Executioner

Creature — Spirit (1/1)

Flying
When Hanged Executioner enters the battlefield, create a 1/1 white Spirit creature token with flying.
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Highspire Artisan

Highspire Artisan

Creature — Elf Artificer (0/3)

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Invasion of Kylem  Valors Reach Tag Team

Invasion of Kylem // Valor's Reach Tag Team

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(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When Invasion of Kylem enters the battlefield, up to two target creatures each get +2/+0 and gain vigilance and haste until end of turn.

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Invasion of Tolvada  The Broken Sky

Invasion of Tolvada // The Broken Sky

Battle — Siege // Enchantment

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When Invasion of Tolvada enters the battlefield, return target nonbattle permanent card from your graveyard to the battlefield.

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Creature tokens you control get +1/+0 and have lifelink.
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Court of Grace

Court of Grace

Enchantment

When Court of Grace enters the battlefield, you become the monarch.
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Emissary of the Sleepless

Emissary of the Sleepless

Creature — Spirit (2/4)

Flying
When Emissary of the Sleepless enters the battlefield, if a creature died this turn, create a 1/1 white Spirit creature token with flying.

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GeistHonored Monk

Geist-Honored Monk

Creature — Human Monk (0/0)

Vigilance
Geist-Honored Monk's power and toughness are each equal to the number of creatures you control.
When Geist-Honored Monk enters the battlefield, create two 1/1 white Spirit creature tokens with flying.

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Haunted Dead

Haunted Dead

Creature — Zombie (2/2)

When Haunted Dead enters the battlefield, create a 1/1 white Spirit creature token with flying.
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--
Nurturing Presence

Nurturing Presence

Enchantment — Aura

Enchant creature
Enchanted creature has "Whenever a creature enters the battlefield under your control, this creature gets +1/+1 until end of turn."
When Nurturing Presence enters the battlefield, create a 1/1 white Spirit creature token with flying.

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Ornitharch

Ornitharch

Creature — Archon (3/3)

Flying
Tribute 2 (As this creature enters the battlefield, an opponent of your choice may put two +1/+1 counters on it.)
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Twilight Drover

Twilight Drover

Creature — Spirit (1/1)

Whenever a creature token leaves the battlefield, put a +1/+1 counter on Twilight Drover.
, Remove a +1/+1 counter from Twilight Drover: Create two 1/1 white Spirit creature tokens with flying.

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Basris Lieutenant

Basri's Lieutenant

Creature — Human Knight (3/4)

Vigilance, protection from multicolored
When Basri's Lieutenant enters the battlefield, put a +1/+1 counter on target creature you control.
Whenever Basri's Lieutenant or another creature you control dies, if it had a +1/+1 counter on it, create a 2/2 white Knight creature token with vigilance.

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Exhibition Magician

Exhibition Magician

Creature — Human Wizard (2/1)

When Exhibition Magician enters the battlefield, choose one —
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