Temur Battle Rage
Fate Reforged — common
Instant
Target creature gains double strike until end of turn.
Ferocious — That creature also gains trample until end of turn if you control a creature with power 4 or greater.
Fate Reforged — common
Instant
Target creature gains double strike until end of turn.
Ferocious — That creature also gains trample until end of turn if you control a creature with power 4 or greater.
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Target creature gains double strike until end of turn.
When you roll a natural 20, return Critical Hit from your graveyard to your hand. (A natural 20 is a roll that displays 20 on the die.)
Instant
Target creature gains double strike until end of turn.
Cycling (, Discard this card: Draw a card.)
Instant
Choose one —
• Boros Charm deals 4 damage to target player or planeswalker.
• Permanents you control gain indestructible until end of turn.
• Target creature gains double strike until end of turn.
Instant
Target creature gains double strike until end of turn. (It deals both first-strike and regular combat damage.)
Instant
Choose one —
• When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
• Target creature you control gains double strike until end of turn.
Instant
Choose one —
• Target creature gets +1/+1 and gains first strike until end of turn.
• Target Pirate gets +1/+1 and gains double strike until end of turn.
Instant
Draw a card. Until end of turn, target creature gains trample and gets +1/+0 for each card you've drawn this turn.
Instant
Target multicolored creature gains double strike until end of turn.
Draw a card.
Instant
Target creature gets +2/+0 and gains first strike until end of turn.
Create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")
Instant
Whenever a creature enters the battlefield under your control this turn, put a +1/+1 counter on it and it gains haste until end of turn.
Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
Instant
Target creature gets +3/+2 until end of turn. If it's legendary, it also gains trample until end of turn.
Instant
Target creature gets +3/+1 until end of turn. If it's your turn, that creature gains trample until end of turn. Otherwise, it gains first strike until end of turn.
Instant
Target creature gets +2/+0 and gains first strike until end of turn.
Create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")
Instant
Target creature gets +2/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
Instant
Target creature gets +2/+0 and gains first strike and trample until end of turn.
Instant
Target creature gets +3/+1 and gains trample until end of turn.
Instant
Target creature gets +3/+0 and gains first strike until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Instant
Choose one —
• Destroy target artifact.
• Target creature gets +1/+1 and gains trample until end of turn.
• Remove two time counters from target permanent or suspended card.
Instant
Choose one —
• Target creature gets +4/+0 and gains trample until end of turn.
• Two target creatures each get +2/+0 and gain trample until end of turn.
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