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Wandering Champion (Fate Reforged)

Wandering Champion

Fate Reforged — uncommon

Creature — Human Monk

Sets Wandering Champion has been printed in:

Wandering Champion (Fate Reforged)

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Rating:

1.56/10

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Cards like Wandering Champion in Fate Reforged:

Shaman of the Great Hunt

Shaman of the Great Hunt

Creature — Orc Shaman (4/2)

Haste
Whenever a creature you control deals combat damage to a player, put a +1/+1 counter on it.
Ferocious — : Draw a card for each creature you control with power 4 or greater.

6.4 /10
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Jeskai Barricade

Jeskai Barricade

Creature — Wall (0/4)

Flash (You may cast this spell any time you could cast an instant.)
Defender
When Jeskai Barricade enters the battlefield, you may return another target creature you control to its owner's hand.

8.3 /10
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Soulfire Grand Master

Soulfire Grand Master

Creature — Human Monk (2/2)

Lifelink
Instant and sorcery spells you control have lifelink.
: The next time you cast an instant or sorcery spell from your hand this turn, put that card into your hand instead of into your graveyard as it resolves.

7.5 /10
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Arashin Cleric

Arashin Cleric

Creature — Human Cleric (1/3)

When Arashin Cleric enters the battlefield, you gain 3 life.

3.2 /10
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Shockmaw Dragon

Shockmaw Dragon

Creature — Dragon (4/4)

Flying
Whenever Shockmaw Dragon deals combat damage to a player, it deals 1 damage to each creature that player controls.

3.9 /10
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Jeskai Sage

Jeskai Sage

Creature — Human Monk (1/1)

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When Jeskai Sage dies, draw a card.

4.3 /10
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Mardu WoeReaper

Mardu Woe-Reaper

Creature — Human Warrior (2/1)

Whenever Mardu Woe-Reaper or another Warrior enters the battlefield under your control, you may exile target creature card from a graveyard. If you do, you gain 1 life.

5.3 /10
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Vaultbreaker

Vaultbreaker

Creature — Orc Rogue (4/2)

Whenever Vaultbreaker attacks, you may discard a card. If you do, draw a card.
Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)

3.1 /10
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Whisperer of the Wilds

Whisperer of the Wilds

Creature — Human Shaman (0/2)

: Add .
Ferocious — : Add . Activate only if you control a creature with power 4 or greater.

8.5 /10
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Battle Brawler

Battle Brawler

Creature — Orc Warrior (2/2)

As long as you control a red or white permanent, Battle Brawler gets +1/+0 and has first strike.

3 /10
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Elite Scaleguard

Elite Scaleguard

Creature — Human Soldier (2/3)

When Elite Scaleguard enters the battlefield, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.)
Whenever a creature you control with a +1/+1 counter on it attacks, tap target creature defending player controls.

8.1 /10
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Mardu Scout

Mardu Scout

Creature — Goblin Scout (3/1)

Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)

4 /10
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Humble Defector

Humble Defector

Creature — Human Rogue (2/1)

: Draw two cards. Target opponent gains control of Humble Defector. Activate only during your turn.

9.4 /10
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Smoldering Efreet

Smoldering Efreet

Creature — Efreet Monk (2/2)

When Smoldering Efreet dies, it deals 2 damage to you.

0.8 /10
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Abzan Skycaptain

Abzan Skycaptain

Creature — Bird Soldier (2/2)

Flying
When Abzan Skycaptain dies, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.)

2.4 /10
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Dragon Bell Monk

Dragon Bell Monk

Creature — Human Monk (2/2)

Vigilance
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

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Dragonscale General

Dragonscale General

Creature — Human Warrior (2/3)

At the beginning of your end step, bolster X, where X is the number of tapped creatures you control. (Choose a creature with the least toughness among creatures you control and put X +1/+1 counters on it.)

5.3 /10
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LotusEye Mystics

Lotus-Eye Mystics

Creature — Human Monk (3/2)

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When Lotus-Eye Mystics enters the battlefield, return target enchantment card from your graveyard to your hand.

3.4 /10
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Monastery Mentor

Monastery Mentor

Creature — Human Monk (2/2)

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever you cast a noncreature spell, create a 1/1 white Monk creature token with prowess.

9.4 /10
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Wardscale Dragon

Wardscale Dragon

Creature — Dragon (4/4)

Flying
As long as Wardscale Dragon is attacking, defending player can't cast spells.

4.3 /10
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