Advanced card search Random card
All Suns  Dawn (Fifth Dawn)

All Suns' Dawn

Fifth Dawn — rare

Sorcery

All Suns' Dawn legal formats:

Standard: Not legal
Future: Not legal
Historic: Not legal
Timeless: Not legal
Gladiator: Not legal
Pioneer: Not legal
Explorer: Not legal
Modern: Legal
Legacy: Legal
Pauper: Not legal
Vintage: Legal
Penny: Legal
Commander: Legal
Oathbreaker: Legal
Standardbrawl: Not legal
Brawl: Not legal
Alchemy: Not legal
Pauper Commander: Not legal
Duel: Legal
Old School: Not legal
Premodern: Not legal
PreDH: Legal

All Suns  Dawn (Fifth Dawn)

TCGPlayer low price:

$0.57

Buy now! ▶

Loading price data
Loading

Rating:

5.94/10

Rate This:

Looking for similar cards in Standard?
Here are cards like All Suns' Dawn in Standard format:

Walk with the Ancestors

Walk with the Ancestors

Sorcery

Return up to one target permanent card from your graveyard to your hand. Discover 4. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)

5.3 /10
$0.03
Retrieve

Retrieve

Sorcery

Return up to one target creature card and up to one target noncreature permanent card from your graveyard to your hand. Exile Retrieve.

6.2 /10
$0.04
Diregraf Rebirth

Diregraf Rebirth

Sorcery

This spell costs less to cast for each creature that died this turn.
Return target creature card from your graveyard to the battlefield.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

7 /10
$0.07
Rogues Gallery

Rogues' Gallery

Sorcery

For each color, return up to one target creature card of that color from your graveyard to your hand.

5.7 /10
$0.04
Splendid Reclamation

Splendid Reclamation

Sorcery

Return all land cards from your graveyard to the battlefield tapped.

9.7 /10
$1.00
Titanias Command

Titania's Command

Sorcery

Choose two —
• Exile target player's graveyard. You gain 1 life for each card exiled this way.
• Search your library for up to two land cards, put them onto the battlefield tapped, then shuffle.
• Create two 2/2 green Bear creature tokens.
• Put two +1/+1 counters on each creature you control.

9 /10
$0.42
Campus Renovation

Campus Renovation

Sorcery

Return up to one target artifact or enchantment card from your graveyard to the battlefield. Exile the top two cards of your library. Until the end of your next turn, you may play those cards.

6.2 /10
--
Bite Down on Crime

Bite Down on Crime

Sorcery

As an additional cost to cast this spell, you may collect evidence 6. This spell costs less to cast if evidence was collected. (To collect evidence 6, exile cards with total mana value 6 or greater from your graveyard.)
Target creature you control gets +2/+0 until end of turn. It deals damage equal to its power to target creature you don't control.

1.4 /10
$0.02
Rise of the Ants

Rise of the Ants

Sorcery

Create two 3/3 green Insect creature tokens. You gain 2 life.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

3.5 /10
$0.05
Shadowbeast Sighting

Shadowbeast Sighting

Sorcery

Create a 4/4 green Beast creature token.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

2.6 /10
$0.02
Storm the Festival

Storm the Festival

Sorcery

Look at the top five cards of your library. You may put up to two permanent cards with mana value 5 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

6.4 /10
$0.30
Dryads Revival

Dryad's Revival

Sorcery

Return target card from your graveyard to your hand.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

7.9 /10
$0.11
Gixs Command

Gix's Command

Sorcery

Choose two —
• Put two +1/+1 counters on up to one creature. It gains lifelink until end of turn.
• Destroy each creature with power 2 or less.
• Return up to two creature cards from your graveyard to your hand.
• Each opponent sacrifices a creature with the highest power among creatures they control.

8.1 /10
$2.23
Invasion of Alara  Awaken the Maelstrom

Invasion of Alara // Awaken the Maelstrom

Battle — Siege // Sorcery

When Invasion of Alara enters the battlefield, exile cards from the top of your library until you exile two nonland cards with mana value 4 or less. You may cast one of those two cards without paying its mana cost. Put one of them into your hand. Then put the other cards exiled this way on the bottom of your library in a random order.

Awaken the Maelstrom

Awaken the Maelstrom is all colors.
Target player draws two cards. You may put an artifact card from your hand onto the battlefield. Create a token that's a copy of a permanent you control. Distribute three +1/+1 counters among one, two, or three creatures you control. Destroy target permanent an opponent controls.

6.8 /10
$0.27
Macabre Reconstruction

Macabre Reconstruction

Sorcery

This spell costs less to cast if a creature card was put into your graveyard from anywhere this turn.
Return up to two target creature cards from your graveyard to your hand.

3.3 /10
$0.03
Defossilize

Defossilize

Sorcery

Return target creature card from your graveyard to the battlefield. That creature explores, then it explores again. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard. Then repeat this process.)

5.2 /10
$0.02
Fell Horseman  Deathly Ride

Fell Horseman // Deathly Ride

Creature — Zombie Knight // Sorcery — Adventure (3/3)

When Fell Horseman dies, put it on the bottom of its owner's library.

Deathly Ride

Return target creature card from your graveyard to your hand. (Then exile this card. You may cast the creature later from exile.)

5.5 /10
$0.03
Invoke the Ancients

Invoke the Ancients

Sorcery

Create two 4/5 green Spirit creature tokens. For each of them, put your choice of a vigilance counter, a reach counter, or a trample counter on it.

5.1 /10
$0.09
Shoot Down

Shoot Down

Sorcery

Exile target artifact, enchantment, or creature with flying.

4 /10
$0.03
Cosmium Confluence

Cosmium Confluence

Sorcery

Choose three. You may choose the same mode more than once.
• Search your library for a Cave card, put it onto the battlefield tapped, then shuffle.
• Put three +1/+1 counters on a Cave you control. It becomes a 0/0 Elemental creature with haste. It's still a land.
• Destroy target enchantment.

3.8 /10
$0.12

© 2024 MTG Assist • DiabolicTutor.comLorcanaBorn.comTerms of Use / Privacy PolicyContact MTG Assist

Magic: the Gathering is trademark and copyright Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All rights reserved. MTGAssist.com is not affiliated with these entities.