Fill with Fright
Fifth Dawn — common
Sorcery
Target player discards two cards. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Fifth Dawn — common
Sorcery
Target player discards two cards. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
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Kicker (You may pay an additional as you cast this spell.)
Target player discards two cards. If this spell was kicked, it deals 3 damage to that player.
Sorcery
Kicker—Sacrifice two lands. (You may sacrifice two lands in addition to any other costs as you cast this spell.)
Target player discards two cards. If this spell was kicked, that player discards three cards instead.
Sorcery
Target player discards two cards. Then exile that player's graveyard.
Sorcery
Target player discards two cards.
Morbid — If a creature died this turn, instead that player reveals their hand, you choose two cards from it, then that player discards those cards.
Sorcery
Target player discards two cards. Ninjas and Rogues you control gain menace until end of turn. (They can't be blocked except by two or more creatures.)
Sorcery
Target player discards two cards.
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Sorcery
Target player discards a card at random.
Cycling (, Discard this card: Draw a card.)
When you cycle Resounding Scream, target player discards two cards at random.
Sorcery
Choose one —
• Target player discards two cards.
• Target player reveals their hand. You choose a card from it. That player discards that card.
Sorcery
Target player discards two cards.
Cycling (, Discard this card: Draw a card.)
Sorcery
Choose one —
• Target opponent discards two cards.
• Target opponent reveals their hand. You choose a nonland card from it. That player discards that card.
Sorcery
Choose one —
• Target player draws two cards.
• Target player discards two cards.
Sorcery
Target opponent discards two cards, mills two cards, and loses 2 life. (To mill a card, a player puts the top card of their library into their graveyard.)
Sorcery
Look at target player's hand and choose up to two cards from it. That player discards those cards.
Sorcery
Target opponent discards two cards, mills a card, and loses 1 life. You gain 1 life. (To mill a card, a player puts the top card of their library into their graveyard.)
Sorcery
Target player reveals their hand. You choose a card from it. That player discards that card.
Dredge 2 (If you would draw a card, you may mill two cards instead. If you do, return this card from your graveyard to your hand.)
Sorcery
Target opponent reveals their hand. You may choose a nonland card from it. If you do, that player discards that card. If you don't, that player discards two cards.
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