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Into Thin Air (Fifth Dawn)

Into Thin Air

Fifth Dawn — Common

Instant

Into Thin Air is legal in the following formats:

Modern
Legacy
Vintage
Highlander
French Commander
Modern Duel Commander
Commander
Pauper

Into Thin Air (Fifth Dawn)
Price: PaperMTGO

TCGPlayer avg. price:

$0.15

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Rating:

3.1/10

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Cards like Into Thin Air in Standard format:

Silumgar s Command

Silumgar's Command

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Choose two —

• Counter target noncreature spell.

• Return target permanent to its owner's hand.

• Target creature gets -3/-3 until end of turn.

• Destroy target planeswalker.

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Confirm Suspicions

Confirm Suspicions

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Counter target spell.

Investigate three times. (To investigate, put a colorless Clue artifact token onto the battlefield with ", Sacrifice this artifact: Draw a card.")

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Just the Wind

Just the Wind

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Return target creature to its owner's hand.

Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

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Select for Inspection

Select for Inspection

Instant

Return target tapped creature to its owner's hand. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

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Disperse

Disperse

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Return target nonland permanent to its owner's hand.

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Scour the Laboratory

Scour the Laboratory

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Delirium — Scour the Laboratory costs less to cast if there are four or more card types among cards in your graveyard.

Draw three cards.

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Compelling Deterrence

Compelling Deterrence

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Return target nonland permanent to its owner's hand. Then that player discards a card if you control a Zombie.

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Sweep Away

Sweep Away

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Return target creature to its owner's hand. If that creature is attacking, you may put it on top of its owner's library instead.

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Unsubstantiate

Unsubstantiate

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Return target spell or creature to its owner's hand.

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Disappearing Act

Disappearing Act

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As an additional cost to cast Disappearing Act, return a permanent you control to its owner's hand.

Counter target spell.

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 ther Tradewinds

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Return target permanent you control and target permanent you don't control to their owners' hands.

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Essence Flux

Essence Flux

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Exile target creature you control, then return that card to the battlefield under its owner's control. If it's a Spirit, put a +1/+1 counter on it.

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Humble the Brute

Humble the Brute

Instant

Destroy target creature with power 4 or greater.

Investigate. (Put a colorless Clue artifact token onto the battlefield with ", Sacrifice this artifact: Draw a card.")

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Jace s Scrutiny

Jace's Scrutiny

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Target creature gets -4/-0 until end of turn.

Investigate. (Put a colorless Clue artifact token onto the battlefield with ", Sacrifice this artifact: Draw a card.")

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Paradoxical Outcome

Paradoxical Outcome

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Return any number of target nonland, nontoken permanents you control to their owners' hands. Draw a card for each card returned to your hand this way.

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Revolutionary Rebuff

Revolutionary Rebuff

Instant

Counter target nonartifact spell unless its controller pays .

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Comparative Analysis

Comparative Analysis

Instant

Surge (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)

Target player draws two cards.

7.3 /10
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Cruel Revival

Cruel Revival

Instant

Destroy target non-Zombie creature. It can't be regenerated. Return up to one target Zombie card from your graveyard to your hand.

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Chilling Grasp

Chilling Grasp

Instant

Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.

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Deny Existence

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Counter target creature spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.

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