Night's Whisper
Fifth Dawn — uncommon
Sorcery
Night's Whisper rulings:
There are no rulings for Night's Whisper.
Fifth Dawn — uncommon
Sorcery
Night's Whisper rulings:
There are no rulings for Night's Whisper.
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Choose one —
• Exile target creature with power 3 or greater.
• You draw two cards and you lose 2 life.
• Distribute two +1/+1 counters among one or two target creatures.
Creature — Zombie Wizard (2/1)
If you would draw a card while you have no cards in hand, instead you draw two cards and you lose 1 life.
Sorcery
Choose one —
• You draw two cards and you lose 2 life.
• Creatures your opponents control get -1/-1 until end of turn.
Sorcery
You draw two cards and you lose 2 life. Each opponent gets a poison counter.
Artifact
: Add .
, , Sacrifice Infernal Idol: You draw two cards and you lose 2 life.
Artifact Creature — Warrior (2/2)
, Sacrifice Moriok Replica: You draw two cards and you lose 2 life.
Creature — Horror (4/3)
Weird Insight — When Nothic dies, roll a d20.
1—9 | You draw a card and you lose 1 life.
10—19 | You draw two cards and you lose 2 life.
20 | You draw seven cards and you lose 7 life.
Creature — Phyrexian Horror (4/4)
When Phyrexian Gargantua enters the battlefield, you draw two cards and you lose 2 life.
Instant
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)
If this spell was bargained, look at the top four cards of your library, then put up to two of them back on top of your library in any order and the rest into your graveyard.
You draw two cards and you lose 2 life.
Artifact Creature — Necron (2/1)
Flying
Dynastic Codes — When Triarch Praetorian enters the battlefield from a graveyard, you draw two cards and you lose 2 life.
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Creature — Bird Shaman (2/3)
Flying
Exploit (When this creature enters the battlefield, you may sacrifice a creature.)
When Vulturous Aven exploits a creature, you draw two cards and you lose 2 life.
Sorcery
You draw two cards and each opponent discards two cards. Each player loses 2 life.
Legendary Planeswalker — Kaya
Hexproof
+2: Each opponent loses 3 life and you gain 3 life.
0: You draw two cards. Then each opponent may scry 1.
?3: Exile target creature or enchantment. If it wasn't an Aura, create a token that's a copy of it, except it's a 1/1 white Spirit creature with flying in addition to its other types.
Sorcery
You draw two cards, lose 2 life, then create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this artifact: Draw a card.")
Sorcery
You lose 2 life and draw two cards, then clash with an opponent. If you win, repeat this process. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)
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