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Vanquish (Fifth Dawn)

Vanquish

Fifth Dawn — Uncommon

Instant

Vanquish is legal in the following formats:

Modern
Legacy
Vintage
Highlander
French Commander
Tiny Leaders Commander
Modern Duel Commander
Commander

Vanquish (Fifth Dawn)
Price: PaperMTGO

TCGPlayer avg. price:

$0.18

$0.05 $0.18 $0.90
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Rating:

4.5/10

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Cards like Vanquish in Standard format:

Puncturing Light

Puncturing Light

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Destroy target attacking or blocking creature with power 3 or less.

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Divine Verdict

Divine Verdict

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Destroy target attacking or blocking creature.

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Ride Down

Ride Down

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Destroy target blocking creature. Creatures that were blocked by that creature this combat gain trample until end of turn.

6.5 /10
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Impeccable Timing

Impeccable Timing

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Impeccable Timing deals 3 damage to target attacking or blocking creature.

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Silverstrike

Silverstrike

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Destroy target attacking creature. You gain 3 life.

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Celestial Flare

Celestial Flare

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Target player sacrifices an attacking or blocking creature.

5 /10
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Skywhaler s Shot

Skywhaler's Shot

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Destroy target creature with power 3 or greater. Scry 1.

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Smite the Monstrous

Smite the Monstrous

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Destroy target creature with power 4 or greater.

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Immolating Glare

Immolating Glare

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Destroy target attacking creature.

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Gideon s Reproach

Gideon's Reproach

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Gideon's Reproach deals 4 damage to target attacking or blocking creature.

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Survive the Night

Survive the Night

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Target creature gets +1/+0 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

Investigate. (Put a colorless Clue artifact token onto the battlefield with ", Sacrifice this artifact: Draw a card.")

6.5 /10
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Long Road Home

Long Road Home

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Exile target creature. At the beginning of the next end step, return that card to the battlefield under its owner's control with a +1/+1 counter on it.

6.8 /10
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Mighty Leap

Mighty Leap

Instant

Target creature gets +2/+2 and gains flying until end of turn.

5 /10
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Acrobatic Maneuver

Acrobatic Maneuver

Instant

Exile target creature you control, then return that card to the battlefield under its owner's control.

Draw a card.

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Make a Stand

Make a Stand

Instant

Creatures you control get +1/+0 and gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)

5.3 /10
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Dazzling Reflection

Dazzling Reflection

Instant

You gain life equal to target creature's power. The next time that creature would deal damage this turn, prevent that damage.

7.3 /10
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Blessed Alliance

Blessed Alliance

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Escalate (Pay this cost for each mode chosen beyond the first.)

Choose one or more

Target player gains 4 life.

Untap up to two target creatures.

Target opponent sacrifices an attacking creature.

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Give No Ground

Give No Ground

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Target creature gets +2/+6 until end of turn and can block any number of creatures this turn.

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Tandem Tactics

Tandem Tactics

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Up to two target creatures each get +1/+2 until end of turn. You gain 2 life.

6.2 /10
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Encircling Fissure

Encircling Fissure

Instant

Prevent all combat damage that would be dealt this turn by creatures target opponent controls.

Awaken 2 (If you cast this spell for , also put two +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

5.7 /10
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