Anti-Magic Aura
Fifth Edition — uncommon
Enchantment — Aura
Enchant creature
Enchanted creature can't be the target of spells and can't be enchanted by other Auras.
Fifth Edition — uncommon
Enchantment — Aura
Enchant creature
Enchanted creature can't be the target of spells and can't be enchanted by other Auras.
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Flash
Enchant creature
Enchanted creature has shroud. (It can't be the target of spells or abilities.)
Enchantment — Aura
Flash
Enchant creature you control
When Cradle of Safety enters the battlefield, enchanted creature gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Enchanted creature gets +1/+1.
Enchantment — Aura
Enchant creature
Shroud (A permanent with shroud can't be the target of spells or abilities.)
Enchanted creature has shroud.
Enchantment — Aura
You may cast Mystic Veil as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.
Enchant creature
Enchanted creature has shroud. (It can't be the target of spells or abilities.)
Enchantment — Aura
Enchant creature
: Untap enchanted creature.
: Enchanted creature gains flying until end of turn.
: Enchanted creature gains shroud until end of turn. (It can't be the target of spells or abilities.)
: Enchanted creature gets +1/-1 or -1/+1 until end of turn.
Enchantment — Aura
Enchant creature
Enchanted creature can't be blocked and has shroud. (It can't be the target of spells or abilities.)
Enchantment — Aura
Enchant creature
Enchanted creature has shroud as long as it's untapped. (It can't be the target of spells or abilities.)
Enchantment — Aura
Flash
Enchant creature you control
When Starlit Mantle enters the battlefield, enchanted creature gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Enchanted creature gets +1/+1.
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+2 and has flying and shroud. (It can't be the target of spells or abilities.)
Enchantment
When Aquatic Incursion enters the battlefield, create two 1/1 blue Merfolk creature tokens with hexproof. (They can't be the targets of spells or abilities your opponents control.)
: Target Merfolk can't be blocked this turn.
Enchantment
Whenever you cast a Merfolk spell, create a 1/1 blue Merfolk creature token with hexproof. (A creature with hexproof can't be the target of spells or abilities your opponents control.)
Enchantment — Aura
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Enchant creature, planeswalker, or Clue
Enchanted permanent is a colorless Clue artifact with ", Sacrifice this artifact: Draw a card" and loses all other abilities. (It's no longer a creature or planeswalker.)
Enchantment — Aura
Flash
Enchant creature
Enchanted creature gets +2/+2 as long as it's a Detective you control. Otherwise, it has base power and toughness 1/1 and can't block Detectives.
Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature has islandwalk. (It can't be blocked as long as defending player controls an Island.)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Create a Cursed Role token attached to up to one target creature. (If you control another Role on it, put that one into the graveyard. Enchanted creature is 1/1.)
II — Scry 2.
III — When you cast your next instant or sorcery spell with mana value 3 or less this turn, copy that spell. You may choose new targets for the copy.
Enchantment — Aura
Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated.
When enchanted creature becomes the target of a spell or ability, destroy Ice Cage.
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+0 and can't be blocked.
Enchantment — Aura
Enchant creature
When Bewitching Leechcraft enters the battlefield, tap enchanted creature.
Enchanted creature has "If this creature would untap during your untap step, remove a +1/+1 counter from it instead. If you do, untap it." (Otherwise, it doesn't untap.)
Creature — Spirit // Enchantment — Aura (3/1)
Whenever Binding Geist attacks, target creature an opponent controls gets -2/-0 until end of turn.
Disturb (You may cast this card from your graveyard transformed for its disturb cost.)
Spectral Binding
Enchant creature
Enchanted creature gets -2/-0.
If Spectral Binding would be put into a graveyard from anywhere, exile it instead.
Legendary Enchantment Creature — Demigod (0/3)
Callaphe's power is equal to your devotion to blue. (Each in the mana costs of permanents you control counts toward your devotion to blue.)
Creatures and enchantments you control have "Spells your opponents cast that target this permanent cost more to cast."
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