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Arenson s Aura (Fifth Edition)

Arenson's Aura

Fifth Edition — uncommon

Enchantment

Sets Arenson's Aura has been printed in:

Arenson s Aura (Fifth Edition)

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Rating:

2.13/10

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Cards like Arenson's Aura in Fifth Edition:

Justice

Justice

Enchantment

At the beginning of your upkeep, sacrifice Justice unless you pay .
Whenever a red creature or spell deals damage, Justice deals that much damage to that creature's or spell's controller.

1.7 /10
$0.07
Caribou Range

Caribou Range

Enchantment — Aura

Enchant land you control
Enchanted land has ", : Create a 0/1 white Caribou creature token."
Sacrifice a Caribou token: You gain 1 life.

1.9 /10
$0.35
Serra Bestiary

Serra Bestiary

Enchantment — Aura

Enchant creature
At the beginning of your upkeep, sacrifice Serra Bestiary unless you pay .
Enchanted creature can't attack or block, and its activated abilities with in their costs can't be activated.

0.2 /10
$0.11
Castle

Castle

Enchantment

Untapped creatures you control get +0/+2.

4.2 /10
$0.38
Circle of Protection Artifacts

Circle of Protection: Artifacts

Enchantment

: The next time an artifact source of your choice would deal damage to you this turn, prevent that damage.

2 /10
$0.21
Circle of Protection Black

Circle of Protection: Black

Enchantment

: The next time a black source of your choice would deal damage to you this turn, prevent that damage.

3.6 /10
$0.16
Circle of Protection Blue

Circle of Protection: Blue

Enchantment

: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.

3.2 /10
$0.18
Circle of Protection Green

Circle of Protection: Green

Enchantment

: The next time a green source of your choice would deal damage to you this turn, prevent that damage.

3.6 /10
$0.15
Circle of Protection Red

Circle of Protection: Red

Enchantment

: The next time a red source of your choice would deal damage to you this turn, prevent that damage.

3.7 /10
$0.23
Circle of Protection White

Circle of Protection: White

Enchantment

: The next time a white source of your choice would deal damage to you this turn, prevent that damage.

4.5 /10
$0.14
Divine Transformation

Divine Transformation

Enchantment — Aura

Enchant creature
Enchanted creature gets +3/+3.

1.6 /10
$0.19
Greater Realm of Preservation

Greater Realm of Preservation

Enchantment

: The next time a black or red source of your choice would deal damage to you this turn, prevent that damage.

0.8 /10
$0.24
Island Sanctuary

Island Sanctuary

Enchantment

If you would draw a card during your draw step, instead you may skip that draw. If you do, until your next turn, you can't be attacked except by creatures with flying and/or islandwalk.

7 /10
$2.58
Karma

Karma

Enchantment

At the beginning of each player's upkeep, Karma deals damage to that player equal to the number of Swamps they control.

4.3 /10
$0.23
Kismet

Kismet

Enchantment

Artifacts, creatures, and lands your opponents control enter the battlefield tapped.

7 /10
$0.42
Prismatic Ward

Prismatic Ward

Enchantment — Aura

Enchant creature
As Prismatic Ward enters the battlefield, choose a color.
Prevent all damage that would be dealt to enchanted creature by sources of the chosen color.

2 /10
$0.21
Deathgrip

Deathgrip

Enchantment

: Counter target green spell.

4.4 /10
$0.27
Lifeforce

Lifeforce

Enchantment

: Counter target black spell.

4.5 /10
$0.27
Dance of Many

Dance of Many

Enchantment

When Dance of Many enters the battlefield, create a token that's a copy of target nontoken creature.
When Dance of Many leaves the battlefield, exile the token.
When the token leaves the battlefield, sacrifice Dance of Many.
At the beginning of your upkeep, sacrifice Dance of Many unless you pay .

6 /10
$0.68
Hecatomb

Hecatomb

Enchantment

When Hecatomb enters the battlefield, sacrifice Hecatomb unless you sacrifice four creatures.
Tap an untapped Swamp you control: Hecatomb deals 1 damage to any target.

3.3 /10
$0.36

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