Crimson Manticore
Fifth Edition — rare
Creature — Manticore
Sets Crimson Manticore has been printed in:
Fifth Edition — rare
Creature — Manticore
Sets Crimson Manticore has been printed in:
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Buy now! ▶Creature — Human Soldier Archer (1/2)
: D'Avenant Archer deals 1 damage to target attacking or blocking creature.
Creature — Human Shaman (2/2)
: Brothers of Fire deals 1 damage to any target and 1 damage to you.
Creature — Orc Warrior (1/3)
: Orcish Artillery deals 2 damage to any target and 3 damage to you.
Creature — Elemental (6/1)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Haste (This creature can attack and as soon as it comes under your control.)
At the beginning of the end step, sacrifice Ball Lightning.
Creature — Giant (3/4)
: Target creature you control with toughness less than Stone Giant's power gains flying until end of turn. Destroy that creature at the beginning of the next end step.
Creature — Human (1/4)
Whenever Cave People attacks, it gets +1/-2 until end of turn.
, : Target creature gains mountainwalk until end of turn. (It can't be blocked as long as defending player controls a Mountain.)
Creature — Dwarf Warrior (1/1)
: Target creature with power 2 or less can't be blocked this turn.
Creature — Orc (2/3)
Whenever Orcish Squatters attacks and isn't blocked, you may gain control of target land defending player controls for as long as you control Orcish Squatters. If you do, Orcish Squatters assigns no combat damage this turn.
Creature — Elemental Spirit (4/3)
Stone Spirit can't be blocked by creatures with flying.
Creature — Orc (3/2)
Brassclaw Orcs can't block creatures with power 2 or greater.
Creature — Drake (1/2)
Flying
: Fire Drake gets +1/+0 until end of turn. Activate only once each turn.
Creature — Human Barbarian (0/0)
Keldon Warlord's power and toughness are each equal to the number of non-Wall creatures you control.
Creature — Orc (2/2)
: Target land becomes a Swamp until its controller's next untap step.
Creature — Orgg (6/6)
Trample
Orgg can't attack if defending player controls an untapped creature with power 3 or greater.
Orgg can't block creatures with power 3 or greater.
Creature — Wall (0/5)
Defender (This creature can't attack.)
: Wall of Fire gets +1/+0 until end of turn.
Creature — Elemental Spirit (2/3)
: Flame Spirit gets +1/+0 until end of turn.
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