Drain Life
Fifth Edition — common
Sorcery
Sets Drain Life has been printed in:
Fifth Edition — common
Sorcery
Sets Drain Life has been printed in:
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Touch of Death deals 1 damage to target player or planeswalker. You gain 1 life.
Draw a card at the beginning of the next turn's upkeep.
Sorcery
Disintegrate deals X damage to any target. If it's a creature, it can't be regenerated this turn, and if it would die this turn, exile it instead.
Sorcery
Exile two target nonartifact creatures. Ashes to Ashes deals 5 damage to you.
Sorcery
Target player activates a mana ability of each land they control. Then that player loses all unspent mana and you add the mana lost this way.
Sorcery
Target player discards two cards, then draws as many cards as they discarded this way.
Sorcery
Look at target player's hand and choose X cards from it. That player discards those cards.
Sorcery
Target player discards a card.
Draw a card at the beginning of the next turn's upkeep.
Sorcery
Each player loses a third of their life, then discards a third of the cards in their hand, then sacrifices a third of the creatures they control, then sacrifices a third of the lands they control. Round up each time.
Sorcery
Search your library for a Forest card, put that card onto the battlefield, then shuffle.
Sorcery
This spell costs more to cast for each target beyond the first.
Fireball deals X damage divided evenly, rounded down, among any number of targets.
Sorcery
Destroy target artifact with mana value X. It can't be regenerated. Detonate deals X damage to that artifact's controller.
Instant
Destroy target nonartifact, nonblack creature. It can't be regenerated.
Instant
Destroy target artifact. You gain life equal to its mana value.
Sorcery
Earthquake deals X damage to each creature without flying and each player.
Sorcery
Flip a coin. If you win the flip, you gain 1 life and target opponent loses 1 life, and you decide whether to flip again. If you lose the flip, you lose 1 life and that opponent gains 1 life, and that player decides whether to flip again. Double the life stakes with each flip.
Sorcery
Hurricane deals X damage to each creature with flying and each player.
Instant
Choose one —
• Target player gains X life.
• Prevent the next X damage that would be dealt to any target this turn.
Sorcery
You and target opponent each flip a coin. Mana Clash deals 1 damage to each player whose coin comes up tails. Repeat this process until both players' coins come up heads on the same flip.
Sorcery
Pyrotechnics deals 4 damage divided as you choose among any number of targets.
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