Cards like Fireball in Fifth Edition:

Disintegrate

Disintegrate

Sorcery

Disintegrate deals X damage to any target. If it's a creature, it can't be regenerated this turn, and if it would die this turn, exile it instead.

5.2 /10
$0.21
Detonate

Detonate

Sorcery

Destroy target artifact with mana value X. It can't be regenerated. Detonate deals X damage to that artifact's controller.

3.1 /10
$0.41
Pyrotechnics

Pyrotechnics

Sorcery

Pyrotechnics deals 4 damage divided as you choose among any number of targets.

2.1 /10
$0.25
Dwarven Catapult

Dwarven Catapult

Instant

Dwarven Catapult deals X damage divided evenly, rounded down, among all creatures target opponent controls.

1.8 /10
$0.42
Earthquake

Earthquake

Sorcery

Earthquake deals X damage to each creature without flying and each player.

9.3 /10
$1.72
Mana Clash

Mana Clash

Sorcery

You and target opponent each flip a coin. Mana Clash deals 1 damage to each player whose coin comes up tails. Repeat this process until both players' coins come up heads on the same flip.

7.2 /10
$0.57
Winds of Change

Winds of Change

Sorcery

Each player shuffles the cards from their hand into their library, then draws that many cards.

9.1 /10
$9.26
Hurricane

Hurricane

Sorcery

Hurricane deals X damage to each creature with flying and each player.

7.4 /10
$0.29
Mind Bomb

Mind Bomb

Sorcery

Each player may discard up to three cards. Mind Bomb deals damage to each player equal to 3 minus the number of cards they discarded this way.

2.9 /10
$0.26
Recall

Recall

Sorcery

Discard X cards, then return a card from your graveyard to your hand for each card discarded this way. Exile Recall.

5.7 /10
$0.84
Winter Blast

Winter Blast

Sorcery

Tap X target creatures. Winter Blast deals 2 damage to each of those creatures with flying.

2 /10
$0.31
Portent

Portent

Sorcery

Look at the top three cards of target player's library, then put them back in any order. You may have that player shuffle.
Draw a card at the beginning of the next turn's upkeep.

8.7 /10
$0.42
Game of Chaos

Game of Chaos

Sorcery

Flip a coin. If you win the flip, you gain 1 life and target opponent loses 1 life, and you decide whether to flip again. If you lose the flip, you lose 1 life and that opponent gains 1 life, and that player decides whether to flip again. Double the life stakes with each flip.

7.2 /10
$5.46
Raise Dead

Raise Dead

Sorcery

Return target creature card from your graveyard to your hand.

6.8 /10
$0.09
Stone Rain

Stone Rain

Sorcery

Destroy target land.

6 /10
$0.16
Stream of Life

Stream of Life

Sorcery

Target player gains X life.

4.3 /10
$0.20
Flashfires

Flashfires

Sorcery

Destroy all Plains.

3.3 /10
$0.20
Jokulhaups

Jokulhaups

Sorcery

Destroy all artifacts, creatures, and lands. They can't be regenerated.

7.4 /10
$4.87
Shatterstorm

Shatterstorm

Sorcery

Destroy all artifacts. They can't be regenerated.

5.3 /10
$0.14
Drain Life

Drain Life

Sorcery

Spend only black mana on X.
Drain Life deals X damage to any target. You gain life equal to the damage dealt, but not more life than the player's life total before the damage was dealt, the planeswalker's loyalty before the damage was dealt, or the creature's toughness.

5.5 /10
$0.35

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