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Glasses of Urza (Fifth Edition)

Glasses of Urza

Fifth Edition — uncommon

Artifact

Glasses of Urza rulings:

There are no rulings for Glasses of Urza.

Glasses of Urza (Fifth Edition)

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Agonizing Memories

Agonizing Memories

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Look at target player's hand and choose two cards from it. Put them on top of that player's library in any order.

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Look at target player's hand.
Draw a card at the beginning of the next turn's upkeep.

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Extortion

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Look at target player's hand and choose up to two cards from it. That player discards those cards.

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Gitaxian Probe

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Look at target player's hand.
Draw a card.

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Ingenious Thief

Ingenious Thief

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Flying
When Ingenious Thief enters the battlefield, look at target player's hand.

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Mind Warp

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Look at target player's hand and choose X cards from it. That player discards those cards.

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Peek

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Look at target player's hand.
Draw a card.

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Seers Vision

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Your opponents play with their hands revealed.
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Spy Network

Spy Network

Instant

Look at target player's hand, the top card of that player's library, and any face-down creatures they control. Look at the top four cards of your library, then put them back in any order.

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Thrull Surgeon

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, Sacrifice Thrull Surgeon: Look at target player's hand and choose a card from it. That player discards that card. Activate only as a sorcery.

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Vendilion Clique

Vendilion Clique

Legendary Creature — Faerie Wizard (3/1)

Flash
Flying
When Vendilion Clique enters the battlefield, look at target player's hand. You may choose a nonland card from it. If you do, that player reveals the chosen card, puts it on the bottom of their library, then draws a card.

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Painful Memories

Painful Memories

Sorcery

Look at target opponent's hand and choose a card from it. Put that card on top of that player's library.

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Abandon Hope

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As an additional cost to cast this spell, discard X cards.
Look at target opponent's hand and choose X cards from it. That player discards those cards.

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DeepCavern Bat

Deep-Cavern Bat

Creature — Bat (1/1)

Flying, lifelink
When Deep-Cavern Bat enters the battlefield, look at target opponent's hand. You may exile a nonland card from it until Deep-Cavern Bat leaves the battlefield.

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Discordant Dirge

Discordant Dirge

Enchantment

At the beginning of your upkeep, you may put a verse counter on Discordant Dirge.
, Sacrifice Discordant Dirge: Look at target opponent's hand and choose up to X cards from it, where X is the number of verse counters on Discordant Dirge. That player discards those cards.

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Dragons Eye Savants

Dragon's Eye Savants

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Morph—Reveal a blue card in your hand. (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When Dragon's Eye Savants is turned face up, look at target opponent's hand.

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Elite Spellbinder

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Flying
When Elite Spellbinder enters the battlefield, look at target opponent's hand. You may exile a nonland card from it. For as long as that card remains exiled, its owner may play it. A spell cast this way costs more to cast.

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Invasion of Gobakhan  Lightshield Array

Invasion of Gobakhan // Lightshield Array

Battle — Siege // Enchantment

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When Invasion of Gobakhan enters the battlefield, look at target opponent's hand. You may exile a nonland card from it. For as long as that card remains exiled, its owner may play it. A spell cast this way costs more to cast.

Lightshield Array

At the beginning of your end step, put a +1/+1 counter on each creature that attacked this turn.
Sacrifice Lightshield Array: Creatures you control gain hexproof and indestructible until end of turn.

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Jester's Sombrero

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, , Sacrifice Jester's Sombrero: Look at target player's sideboard, choose three cards from it, and remove those cards from the match.

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Sorcerous Sight

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Look at target opponent's hand.
Draw a card.

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