Icatian Scout
Fifth Edition — common
Creature — Human Soldier Scout
Sets Icatian Scout has been printed in:
Fifth Edition — common
Creature — Human Soldier Scout
Sets Icatian Scout has been printed in:
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Buy now! ▶Creature — Wolf (1/1)
First strike (This creature deals combat damage before creatures without first strike.)
Creature — Human Soldier (1/1)
Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Creature — Human Knight (2/2)
: Prevent the next 1 damage that would be dealt to any target this turn.
, : Target creature gains vigilance until end of turn.
Creature — Human Knight (2/1)
Protection from black
: Order of the White Shield gains first strike until end of turn.
: Order of the White Shield gets +1/+0 until end of turn.
Creature — Orc Warrior (1/1)
: Flip a coin. If you win the flip, target Orc creature gets +2/+0 until end of turn. If you lose the flip, it gets -0/-2 until end of turn.
Creature — Human Knight (2/2)
First strike (This creature deals combat damage before creatures without first strike.)
Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.)
Creature — Human Soldier (2/2)
Flying; first strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Creature — Human Soldier (1/1)
First strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Creature — Bat (0/1)
Flying (This creature can't be blocked except by creatures with flying or reach.)
: Vampire Bats gets +1/+0 until end of turn. Activate no more than twice each turn.
Creature — Human Advisor (1/1)
: Tap target creature with power 2 or less.
Creature — Human Soldier Archer (1/2)
: D'Avenant Archer deals 1 damage to target attacking or blocking creature.
Creature — Human Cleric (1/1)
: Prevent the next 1 damage that would be dealt to any target this turn.
Creature — Goblin (1/1)
, Sacrifice Goblin Digging Team: Destroy target Wall.
Creature — Human Soldier (2/5)
: All combat damage that would be dealt to you by unblocked creatures this turn is dealt to Kjeldoran Royal Guard instead.
Creature — Human Knight (2/2)
, Pay 1 life: Counter target black spell.
Creature — Human (1/1)
, , Sacrifice Scavenger Folk: Destroy target artifact.
Creature — Angel (4/4)
Flying
Whenever a creature dealt damage by Seraph this turn dies, put that card onto the battlefield under your control at the beginning of the next end step. Sacrifice the creature when you lose control of Seraph.
Creature — Giant Soldier (8/4)
Except for creatures named Akron Legionnaire and artifact creatures, creatures you control can't attack.
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