Mind Ravel
Fifth Edition — common
Sorcery
Sets Mind Ravel has been printed in:
Fifth Edition — common
Sorcery
Sets Mind Ravel has been printed in:
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Touch of Death deals 1 damage to target player or planeswalker. You gain 1 life.
Draw a card at the beginning of the next turn's upkeep.
Sorcery
Look at the top three cards of target player's library, then put them back in any order. You may have that player shuffle.
Draw a card at the beginning of the next turn's upkeep.
Sorcery
Look at target player's hand and choose X cards from it. That player discards those cards.
Sorcery
Spend only black mana on X.
Drain Life deals X damage to any target. You gain life equal to the damage dealt, but not more life than the player's life total before the damage was dealt, the planeswalker's loyalty before the damage was dealt, or the creature's toughness.
Sorcery
Each player loses a third of their life, then discards a third of the cards in their hand, then sacrifices a third of the creatures they control, then sacrifices a third of the lands they control. Round up each time.
Sorcery
Exile two target nonartifact creatures. Ashes to Ashes deals 5 damage to you.
Instant
Tap target artifact, creature, or land.
Draw a card at the beginning of the next turn's upkeep.
Instant
Flare deals 1 damage to any target.
Draw a card at the beginning of the next turn's upkeep.
Instant
Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.
Draw a card at the beginning of the next turn's upkeep.
Instant
Target creature gains flying until end of turn.
Draw a card at the beginning of the next turn's upkeep.
Instant
You gain 1 life.
Draw a card at the beginning of the next turn's upkeep.
Sorcery
Target player discards two cards, then draws as many cards as they discarded this way.
Sorcery
Target player activates a mana ability of each land they control. Then that player loses all unspent mana and you add the mana lost this way.
Sorcery
Flip a coin. If you win the flip, you gain 1 life and target opponent loses 1 life, and you decide whether to flip again. If you lose the flip, you lose 1 life and that opponent gains 1 life, and that player decides whether to flip again. Double the life stakes with each flip.
Sorcery
You and target player exchange control of the creature you each control with the highest mana value. Then exchange control of artifacts the same way. If two or more permanents a player controls are tied for highest, their controller chooses one of them.
Instant
Prevent the next 1 damage that would be dealt to any target this turn.
Draw a card at the beginning of the next turn's upkeep.
Instant
Cast this spell only during combat before blockers are declared.
Target creature can't block this turn.
Draw a card at the beginning of the next turn's upkeep.
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