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Mindstab Thrull (Fifth Edition)

Mindstab Thrull

Fifth Edition — common

Creature — Thrull

Mindstab Thrull (Fifth Edition)

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Cards like Mindstab Thrull in Fifth Edition:

Necrite

Necrite

Creature — Thrull (2/2)

Whenever Necrite attacks and isn't blocked, you may sacrifice it. If you do, destroy target creature defending player controls. It can't be regenerated.

1 /10
$0.13
Murk Dwellers

Murk Dwellers

Creature — Zombie (2/2)

Whenever Murk Dwellers attacks and isn't blocked, it gets +2/+0 until end of combat.

0.1 /10
$0.05
Abyssal Specter

Abyssal Specter

Creature — Specter (2/3)

Flying
Whenever Abyssal Specter deals damage to a player, that player discards a card.

5 /10
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Bog Wraith

Bog Wraith

Creature — Wraith (3/3)

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

3.8 /10
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Lost Soul

Lost Soul

Creature — Spirit Minion (2/1)

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

1.4 /10
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Zombie Master

Zombie Master

Creature — Zombie (2/3)

Other Zombie creatures have swampwalk. (They can't be blocked as long as defending player controls a Swamp.)
Other Zombies have ": Regenerate this permanent."

8.5 /10
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Nether Shadow

Nether Shadow

Creature — Spirit (1/1)

Haste
At the beginning of your upkeep, if Nether Shadow is in your graveyard with three or more creature cards above it, you may put Nether Shadow onto the battlefield.

3.9 /10
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Pit Scorpion

Pit Scorpion

Creature — Scorpion (1/1)

Whenever Pit Scorpion deals damage to a player, that player gets a poison counter. (A player with ten or more poison counters loses the game.)

1.2 /10
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Rag Man

Rag Man

Creature — Human Minion (2/1)

, : Target opponent reveals their hand and discards a creature card at random. Activate only during your turn.

1.8 /10
$0.19
Black Knight

Black Knight

Creature — Human Knight (2/2)

First strike (This creature deals combat damage before creatures without first strike.)
Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.)

5 /10
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Bog Imp

Bog Imp

Creature — Imp (1/1)

Flying (This creature can't be blocked except by creatures with flying or reach.)

1.6 /10
$0.15
Drudge Skeletons

Drudge Skeletons

Creature — Skeleton (1/1)

: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

4.7 /10
$0.11
Sengir Autocrat

Sengir Autocrat

Creature — Human (2/2)

When Sengir Autocrat enters the battlefield, create three 0/1 black Serf creature tokens.
When Sengir Autocrat leaves the battlefield, exile all Serf tokens.

7.5 /10
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Wall of Bone

Wall of Bone

Creature — Skeleton Wall (1/4)

Defender (This creature can't attack.)
: Regenerate Wall of Bone. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

3.9 /10
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Carrion Ants

Carrion Ants

Creature — Insect (0/1)

: Carrion Ants gets +1/+1 until end of turn.

1.7 /10
$0.25
Cloak of Confusion

Cloak of Confusion

Enchantment — Aura

Enchant creature you control
Whenever enchanted creature attacks and isn't blocked, you may have it assign no combat damage this turn. If you do, defending player discards a card at random.

1.4 /10
$0.15
Derelor

Derelor

Creature — Thrull (4/4)

Black spells you cast cost more to cast.

0.5 /10
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Erg Raiders

Erg Raiders

Creature — Human Warrior (2/3)

At the beginning of your end step, if Erg Raiders didn't attack this turn, Erg Raiders deals 2 damage to you unless it came under your control this turn.

0.6 /10
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Frozen Shade

Frozen Shade

Creature — Shade (0/1)

: Frozen Shade gets +1/+1 until end of turn.

1.9 /10
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Knight of Stromgald

Knight of Stromgald

Creature — Human Knight (2/1)

Protection from white
: Knight of Stromgald gains first strike until end of turn.
: Knight of Stromgald gets +1/+0 until end of turn.

2.1 /10
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