Orcish Conscripts
Fifth Edition — common
Creature — Orc
Sets Orcish Conscripts has been printed in:
Fifth Edition — common
Creature — Orc
Sets Orcish Conscripts has been printed in:
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Buy now! ▶Creature — Goat (1/1)
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
Creature — Ooze (1/1)
Primordial Ooze attacks each combat if able.
At the beginning of your upkeep, put a +1/+1 counter on Primordial Ooze. Then you may pay , where X is the number of +1/+1 counters on it. If you don't, tap Primordial Ooze and it deals X damage to you.
Creature — Goblin (1/1)
, Sacrifice Goblin Digging Team: Destroy target Wall.
Creature — Orc Warrior (1/1)
: Flip a coin. If you win the flip, target Orc creature gets +2/+0 until end of turn. If you lose the flip, it gets -0/-2 until end of turn.
Creature — Orgg (6/6)
Trample
Orgg can't attack if defending player controls an untapped creature with power 3 or greater.
Orgg can't block creatures with power 3 or greater.
Creature — Human Soldier (1/1)
Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Creature — Orc (3/2)
Brassclaw Orcs can't block creatures with power 2 or greater.
Creature — Human (1/4)
Whenever Cave People attacks, it gets +1/-2 until end of turn.
, : Target creature gains mountainwalk until end of turn. (It can't be blocked as long as defending player controls a Mountain.)
Creature — Orc (2/2)
Ironclaw Orcs can't block creatures with power 2 or greater.
Creature — Dragon (5/5)
Flying (This creature can't be blocked except by creatures with flying or reach.)
: Shivan Dragon gets +1/+0 until end of turn.
Creature — Elemental Spirit (4/3)
Stone Spirit can't be blocked by creatures with flying.
Creature — Bat (0/1)
Flying (This creature can't be blocked except by creatures with flying or reach.)
: Vampire Bats gets +1/+0 until end of turn. Activate no more than twice each turn.
Creature — Manticore (2/2)
Flying
, : Crimson Manticore deals 1 damage to target attacking or blocking creature.
Creature — Dwarf Warrior (1/1)
: Target creature with power 2 or less can't be blocked this turn.
Creature — Orc (2/3)
Whenever Orcish Squatters attacks and isn't blocked, you may gain control of target land defending player controls for as long as you control Orcish Squatters. If you do, Orcish Squatters assigns no combat damage this turn.
Creature — Nymph Dryad (1/1)
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
Creature — Wall (0/5)
Defender (This creature can't attack.)
: Wall of Fire gets +1/+0 until end of turn.
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