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Pirate Ship (Fifth Edition)

Pirate Ship

Fifth Edition — rare

Creature — Human Pirate

Pirate Ship (Fifth Edition)

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Cards like Pirate Ship in Fifth Edition:

Sea Serpent

Sea Serpent

Creature — Serpent (5/5)

Sea Serpent can't attack unless defending player controls an Island.
When you control no Islands, sacrifice Sea Serpent.

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Dandn

Dandân

Creature — Fish (4/1)

Dandân can't attack unless defending player controls an Island.
When you control no Islands, sacrifice Dandân.

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Seasinger

Seasinger

Creature — Merfolk (0/1)

When you control no Islands, sacrifice Seasinger.
You may choose not to untap Seasinger during your untap step.
: Gain control of target creature whose controller controls an Island for as long as you control Seasinger and Seasinger remains tapped.

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Segovian Leviathan

Segovian Leviathan

Creature — Leviathan (3/3)

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

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Prodigal Sorcerer

Prodigal Sorcerer

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: Prodigal Sorcerer deals 1 damage to any target.

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Sibilant Spirit

Sibilant Spirit

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Flying
Whenever Sibilant Spirit attacks, defending player may draw a card.

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Phantasmal Forces

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Flying
At the beginning of your upkeep, sacrifice Phantasmal Forces unless you pay .

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Dark Maze

Dark Maze

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Defender (This creature can't attack.)
: Dark Maze can attack this turn as though it didn't have defender. Exile it at the beginning of the next end step.

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Homarid Warrior

Homarid Warrior

Creature — Homarid Warrior (3/3)

: Homarid Warrior gains shroud until end of turn and doesn't untap during your next untap step. Tap Homarid Warrior. (A creature with shroud can't be the target of spells or abilities.)

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Labyrinth Minotaur

Labyrinth Minotaur

Creature — Minotaur (1/4)

Whenever Labyrinth Minotaur blocks a creature, that creature doesn't untap during its controller's next untap step.

0.6 /10
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Wind Spirit

Wind Spirit

Creature — Elemental Spirit (3/2)

Flying
Menace (This creature can't be blocked except by two or more creatures.)

0.2 /10
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Air Elemental

Air Elemental

Creature — Elemental (4/4)

Flying

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Azure Drake

Azure Drake

Creature — Drake (2/4)

Flying

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Phantom Monster

Phantom Monster

Creature — Illusion (3/3)

Flying

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Sea Spirit

Sea Spirit

Creature — Elemental Spirit (2/3)

: Sea Spirit gets +1/+0 until end of turn.

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Time Elemental

Time Elemental

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When Time Elemental attacks or blocks, at end of combat, sacrifice it and it deals 5 damage to you.
, : Return target permanent that isn't enchanted to its owner's hand.

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Lord of Atlantis

Lord of Atlantis

Creature — Merfolk (2/2)

Other Merfolk get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.)

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Orcish Squatters

Orcish Squatters

Creature — Orc (2/3)

Whenever Orcish Squatters attacks and isn't blocked, you may gain control of target land defending player controls for as long as you control Orcish Squatters. If you do, Orcish Squatters assigns no combat damage this turn.

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Force of Nature

Force of Nature

Creature — Elemental (8/8)

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
At the beginning of your upkeep, Force of Nature deals 8 damage to you unless you pay .

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Leviathan

Leviathan

Creature — Leviathan (10/10)

Trample
Leviathan enters the battlefield tapped and doesn't untap during your untap step.
At the beginning of your upkeep, you may sacrifice two Islands. If you do, untap Leviathan.
Leviathan can't attack unless you sacrifice two Islands. (This cost is paid as attackers are declared.)

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