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Whirling Dervish (Fifth Edition)

Whirling Dervish

Fifth Edition — uncommon

Creature — Human Monk

Sets Whirling Dervish has been printed in:

Whirling Dervish (Fifth Edition)

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Rating:

1.28/10

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Cards like Whirling Dervish in Fifth Edition:

Fungusaur

Fungusaur

Creature — Fungus Dinosaur (2/2)

Whenever Fungusaur is dealt damage, put a +1/+1 counter on it.

3.4 /10
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Elvish Archers

Elvish Archers

Creature — Elf Archer (2/1)

First strike

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Grizzly Bears

Grizzly Bears

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7.6 /10
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Wyluli Wolf

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: Target creature gets +1/+1 until end of turn.

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Erg Raiders

Erg Raiders

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At the beginning of your end step, if Erg Raiders didn't attack this turn, Erg Raiders deals 2 damage to you unless it came under your control this turn.

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Black Knight

Black Knight

Creature — Human Knight (2/2)

First strike (This creature deals combat damage before creatures without first strike.)
Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.)

5 /10
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White Knight

White Knight

Creature — Human Knight (2/2)

First strike (This creature deals combat damage before creatures without first strike.)
Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.)

4.8 /10
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Battering Ram

Battering Ram

Artifact Creature — Construct (1/1)

At the beginning of combat on your turn, Battering Ram gains banding until end of combat. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's blocking.)
Whenever Battering Ram becomes blocked by a Wall, destroy that Wall at end of combat.

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Drudge Skeletons

Drudge Skeletons

Creature — Skeleton (1/1)

: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

4.7 /10
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Force of Nature

Force of Nature

Creature — Elemental (8/8)

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
At the beginning of your upkeep, Force of Nature deals 8 damage to you unless you pay .

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Ghazbn Ogre

Ghazbán Ogre

Creature — Ogre (2/2)

At the beginning of your upkeep, if a player has more life than each other player, the player with the most life gains control of Ghazbán Ogre.

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Knight of Stromgald

Knight of Stromgald

Creature — Human Knight (2/1)

Protection from white
: Knight of Stromgald gains first strike until end of turn.
: Knight of Stromgald gets +1/+0 until end of turn.

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Marsh Viper

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Whenever Marsh Viper deals damage to a player, that player gets two poison counters. (A player with ten or more poison counters loses the game.)

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Order of the White Shield

Order of the White Shield

Creature — Human Knight (2/1)

Protection from black
: Order of the White Shield gains first strike until end of turn.
: Order of the White Shield gets +1/+0 until end of turn.

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Repentant Blacksmith

Repentant Blacksmith

Creature — Human (1/2)

Protection from red

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Samite Healer

Samite Healer

Creature — Human Cleric (1/1)

: Prevent the next 1 damage that would be dealt to any target this turn.

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Flying, protection from red

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Aurochs

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Creature — Aurochs (2/3)

Trample
Whenever Aurochs attacks, it gets +1/+0 until end of turn for each other attacking Aurochs.

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Flying (This creature can't be blocked except by creatures with flying or reach.)

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Trample
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