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Apprentice Wizard (Fourth Edition)

Apprentice Wizard

Fourth Edition — common

Creature — Human Wizard

Sets Apprentice Wizard has been printed in:

Apprentice Wizard (Fourth Edition)

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Cards like Apprentice Wizard in Fourth Edition:

Blue Mana Battery

Blue Mana Battery

Artifact

, : Put a charge counter on Blue Mana Battery.
, Remove any number of charge counters from Blue Mana Battery: Add , then add an additional for each charge counter removed this way.

2.6 /10
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Island

Island

Basic Land — Island

(: Add .)

10 /10
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Ghost Ship

Ghost Ship

Creature — Spirit (2/4)

Flying
: Regenerate Ghost Ship.

2.1 /10
$0.16
Giant Tortoise

Giant Tortoise

Creature — Turtle (1/1)

Giant Tortoise gets +0/+3 as long as it's untapped.

2.9 /10
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Lord of Atlantis

Lord of Atlantis

Creature — Merfolk (2/2)

Other Merfolk get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.)

8.3 /10
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Phantasmal Forces

Phantasmal Forces

Creature — Illusion (4/1)

Flying
At the beginning of your upkeep, sacrifice Phantasmal Forces unless you pay .

0.4 /10
$0.13
Phantom Monster

Phantom Monster

Creature — Illusion (3/3)

Flying

1 /10
$0.16
Sindbad

Sindbad

Creature — Human (1/1)

: Draw a card and reveal it. If it isn't a land card, discard it.

2 /10
$0.16
Time Elemental

Time Elemental

Creature — Elemental (0/2)

When Time Elemental attacks or blocks, at end of combat, sacrifice it and it deals 5 damage to you.
, : Return target permanent that isn't enchanted to its owner's hand.

1.9 /10
$0.36
Wall of Water

Wall of Water

Creature — Wall (0/5)

Defender (This creature can't attack.)
: Wall of Water gets +1/+0 until end of turn.

1.8 /10
$0.13
Zephyr Falcon

Zephyr Falcon

Creature — Bird (1/1)

Flying, vigilance

1.8 /10
$0.04
Primal Clay

Primal Clay

Artifact Creature — Shapeshifter (0/0)

As Primal Clay enters the battlefield, it becomes your choice of a 3/3 artifact creature, a 2/2 artifact creature with flying, or a 1/6 Wall artifact creature with defender in addition to its other types. (A creature with defender can't attack.)

2.6 /10
$0.14
Sisters of the Flame

Sisters of the Flame

Creature — Human Shaman (2/2)

: Add .

3.2 /10
$0.10
Amrou Kithkin

Amrou Kithkin

Creature — Kithkin (1/1)

Amrou Kithkin can't be blocked by creatures with power 3 or greater.

2.3 /10
$0.04
Angry Mob

Angry Mob

Creature — Human (2/2)

Trample
As long as it's your turn, Angry Mob's power and toughness are each equal to 2 plus the number of Swamps your opponents control. As long as it's not your turn, Angry Mob's power and toughness are each 2.

2.6 /10
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Ball Lightning

Ball Lightning

Creature — Elemental (6/1)

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Haste (This creature can attack and as soon as it comes under your control.)
At the beginning of the end step, sacrifice Ball Lightning.

6.8 /10
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Battering Ram

Battering Ram

Artifact Creature — Construct (1/1)

At the beginning of combat on your turn, Battering Ram gains banding until end of combat. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's blocking.)
Whenever Battering Ram becomes blocked by a Wall, destroy that Wall at end of combat.

2.2 /10
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Bird Maiden

Bird Maiden

Creature — Human Bird (1/2)

Flying

0.6 /10
$0.14
Black Knight

Black Knight

Creature — Human Knight (2/2)

First strike (This creature deals combat damage before creatures without first strike.)
Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.)

5 /10
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Bog Imp

Bog Imp

Creature — Imp (1/1)

Flying (This creature can't be blocked except by creatures with flying or reach.)

1.6 /10
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