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Elven Riders (Fourth Edition)

Elven Riders

Fourth Edition — uncommon

Creature — Elf

Elven Riders (Fourth Edition)

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Cards like Elven Riders in Fourth Edition:

Cockatrice

Cockatrice

Creature — Cockatrice (2/4)

Flying
Whenever Cockatrice blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.

2.3 /10
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Dancing Scimitar

Dancing Scimitar

Artifact Creature — Spirit (1/5)

Flying (This creature can't be blocked except by creatures with flying or reach.)

2.6 /10
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Marsh Viper

Marsh Viper

Creature — Snake (1/2)

Whenever Marsh Viper deals damage to a player, that player gets two poison counters. (A player with ten or more poison counters loses the game.)

3.6 /10
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Radjan Spirit

Radjan Spirit

Creature — Spirit (3/2)

: Target creature loses flying until end of turn.

0.3 /10
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Sengir Vampire

Sengir Vampire

Creature — Vampire (4/4)

Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.

4.4 /10
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Shivan Dragon

Shivan Dragon

Creature — Dragon (5/5)

Flying (This creature can't be blocked except by creatures with flying or reach.)
: Shivan Dragon gets +1/+0 until end of turn.

6.4 /10
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Thicket Basilisk

Thicket Basilisk

Creature — Basilisk (2/4)

Whenever Thicket Basilisk blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.

1.7 /10
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Carnivorous Plant

Carnivorous Plant

Creature — Plant Wall (4/5)

Defender

1.1 /10
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Craw Wurm

Craw Wurm

Creature — Wurm (6/4)

3.3 /10
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Durkwood Boars

Durkwood Boars

Creature — Boar (4/4)

1.4 /10
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Force of Nature

Force of Nature

Creature — Elemental (8/8)

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
At the beginning of your upkeep, Force of Nature deals 8 damage to you unless you pay .

1.6 /10
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Fungusaur

Fungusaur

Creature — Fungus Dinosaur (2/2)

Whenever Fungusaur is dealt damage, put a +1/+1 counter on it.

3.3 /10
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Gaeas Liege

Gaea's Liege

Creature — Avatar (0/0)

As long as Gaea's Liege isn't attacking, its power and toughness are each equal to the number of Forests you control. As long as Gaea's Liege is attacking, its power and toughness are each equal to the number of Forests defending player controls.
: Target land becomes a Forest until Gaea's Liege leaves the battlefield.

2.3 /10
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Ironroot Treefolk

Ironroot Treefolk

Creature — Treefolk (3/5)

1.4 /10
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War Mammoth

War Mammoth

Creature — Elephant (3/3)

Trample

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Primal Clay

Primal Clay

Artifact Creature — Shapeshifter (0/0)

As Primal Clay enters the battlefield, it becomes your choice of a 3/3 artifact creature, a 2/2 artifact creature with flying, or a 1/6 Wall artifact creature with defender in addition to its other types. (A creature with defender can't attack.)

2.6 /10
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Clockwork Avian

Clockwork Avian

Artifact Creature — Bird (0/4)

Flying
Clockwork Avian enters the battlefield with four +1/+0 counters on it.
At end of combat, if Clockwork Avian attacked or blocked this combat, remove a +1/+0 counter from it.
, : Put up to X +1/+0 counters on Clockwork Avian. This ability can't cause the total number of +1/+0 counters on Clockwork Avian to be greater than four. Activate only during your upkeep.

1.1 /10
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Grapeshot Catapult

Grapeshot Catapult

Artifact Creature — Construct (2/3)

: Grapeshot Catapult deals 1 damage to target creature with flying.

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Urzas Avenger

Urza's Avenger

Artifact Creature — Shapeshifter (4/4)

: Urza's Avenger gets -1/-1 and gains your choice of banding, flying, first strike, or trample until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

1.7 /10
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Clockwork Beast

Clockwork Beast

Artifact Creature — Beast (0/4)

Clockwork Beast enters the battlefield with seven +1/+0 counters on it.
At end of combat, if Clockwork Beast attacked or blocked this combat, remove a +1/+0 counter from it.
, : Put up to X +1/+0 counters on Clockwork Beast. This ability can't cause the total number of +1/+0 counters on Clockwork Beast to be greater than seven. Activate only during your upkeep.

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