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Frozen Shade (Fourth Edition)

Frozen Shade

Fourth Edition — common

Creature — Shade

Frozen Shade (Fourth Edition)

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Cards like Frozen Shade in Fourth Edition:

Carrion Ants

Carrion Ants

Creature — Insect (0/1)

: Carrion Ants gets +1/+1 until end of turn.

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Murk Dwellers

Murk Dwellers

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Whenever Murk Dwellers attacks and isn't blocked, it gets +2/+0 until end of combat.

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Sorceress Queen

Sorceress Queen

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: Target creature other than Sorceress Queen has base power and toughness 0/2 until end of turn.

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Dragon Engine

Dragon Engine

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: Dragon Engine gets +1/+0 until end of turn.

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Dragon Whelp

Dragon Whelp

Creature — Dragon (2/3)

Flying
: Dragon Whelp gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice Dragon Whelp at the beginning of the next end step.

4.4 /10
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Drudge Skeletons

Drudge Skeletons

Creature — Skeleton (1/1)

: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

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Erg Raiders

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At the beginning of your end step, if Erg Raiders didn't attack this turn, Erg Raiders deals 2 damage to you unless it came under your control this turn.

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Killer Bees

Killer Bees

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: Killer Bees gets +1/+1 until end of turn.

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Osai Vultures

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Flying
At the beginning of each end step, if a creature died this turn, put a carrion counter on Osai Vultures.
Remove two carrion counters from Osai Vultures: Osai Vultures gets +1/+1 until end of turn.

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Pit Scorpion

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Whenever Pit Scorpion deals damage to a player, that player gets a poison counter. (A player with ten or more poison counters loses the game.)

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Rag Man

Rag Man

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, : Target opponent reveals their hand and discards a creature card at random. Activate only during your turn.

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Scavenging Ghoul

Scavenging Ghoul

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At the beginning of each end step, put a corpse counter on Scavenging Ghoul for each creature that died this turn.
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Vampire Bats

Vampire Bats

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Wall of Bone

Wall of Bone

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: Regenerate Wall of Bone. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

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Wall of Fire

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Creature — Wall (0/5)

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Wall of Water

Wall of Water

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: Wall of Water gets +1/+0 until end of turn.

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First strike (This creature deals combat damage before creatures without first strike.)
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