Living Artifact
Fourth Edition — rare
Enchantment — Aura
Sets Living Artifact has been printed in:
Fourth Edition — rare
Enchantment — Aura
Sets Living Artifact has been printed in:
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At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle.
Enchantment — Aura
Enchant creature
Enchanted creature can attack as though it had haste.
: Untap enchanted creature. Activate only during your turn and only once each turn.
Enchantment
At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.
Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature gets +0/+2 and has reach. (It can block creatures with flying.)
Enchantment — Aura
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional .
Enchantment — Aura
Enchant creature
Enchanted creature gets +3/+3.
At the beginning of the upkeep of enchanted creature's controller, put a -1/-1 counter on that creature.
Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Whenever enchanted creature deals damage, you gain that much life.
Enchantment — Aura
Enchant creature
At the beginning of the upkeep of enchanted creature's controller, Wanderlust deals 1 damage to that player.
Artifact
At the beginning of your upkeep, you gain X life, where X is the number of cards in your hand minus 4.
Enchantment — Aura
Enchant creature
When Paralyze enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
At the beginning of the upkeep of enchanted creature's controller, that player may pay . If the player does, untap the creature.
Enchantment — Aura
Enchant creature
Enchanted creature has protection from black. This effect doesn't remove Black Ward.
Enchantment — Aura
Enchant creature
Enchanted creature has protection from blue. This effect doesn't remove Blue Ward.
Enchantment — Aura
Enchant creature
Enchanted creature has protection from green. This effect doesn't remove Green Ward.
Enchantment — Aura
Enchant creature
Enchanted creature has protection from red. This effect doesn't remove Red Ward.
Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
: Regenerate enchanted creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
Enchantment — Aura
Enchant creature
Enchanted creature has protection from white. This effect doesn't remove White Ward.
Enchantment
At the beginning of your upkeep, sacrifice Conversion unless you pay .
All Mountains are Plains.
Enchantment
All artifacts have "At the beginning of your upkeep, sacrifice this artifact unless you pay ."
Enchantment
Players skip their untap steps.
At the beginning of your upkeep, sacrifice Stasis unless you pay .
Enchantment
At the beginning of your upkeep, sacrifice Sunken City unless you pay .
Blue creatures get +1/+1.
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