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Living Lands (Fourth Edition)

Living Lands

Fourth Edition — rare

Enchantment

Living Lands rulings:

2008-08-01: A noncreature permanent that turns into a creature can attack, and its abilities can be activated, only if its controller has continuously controlled that permanent since the beginning of their most recent turn. It doesn’t matter how long the permanent has been a creature.

Living Lands (Fourth Edition)

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Here are cards with similar text to Living Lands:

Hunting Wilds

Hunting Wilds

Sorcery

Kicker (You may pay an additional as you cast this spell.)
Search your library for up to two Forest cards, put them onto the battlefield tapped, then shuffle.
If this spell was kicked, untap all Forests put onto the battlefield this way. They become 3/3 green creatures with haste that are still lands.

6.6 /10
$0.32
Ambush Commander

Ambush Commander

Creature — Elf (2/2)

Forests you control are 1/1 green Elf creatures that are still lands.
, Sacrifice an Elf: Target creature gets +3/+3 until end of turn.

6.2 /10
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Kormus Bell

Kormus Bell

Artifact

All Swamps are 1/1 black creatures that are still lands.

6.4 /10
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Living Plane

Living Plane

World Enchantment

All lands are 1/1 creatures that are still lands.

5.2 /10
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Natures Revolt

Nature's Revolt

Enchantment

All lands are 2/2 creatures that are still lands.

6.3 /10
$4.45
Rude Awakening

Rude Awakening

Sorcery

Choose one —
• Untap all lands you control.
• Until end of turn, lands you control become 2/2 creatures that are still lands.
Entwine (Choose both if you pay the entwine cost.)

7.4 /10
$0.79
Primal Adversary

Primal Adversary

Creature — Wolf (4/3)

Trample
When Primal Adversary enters the battlefield, you may pay any number of times. When you pay this cost one or more times, put that many +1/+1 counters on Primal Adversary, then up to that many target lands you control become 3/3 Wolf creatures with haste that are still lands.

6.8 /10
$1.12
Life and Limb

Life and Limb

Enchantment

All Forests and all Saprolings are 1/1 green Saproling creatures and Forest lands in addition to their other types. (They're affected by summoning sickness.)

7.8 /10
$0.91
Ashaya Soul of the Wild

Ashaya, Soul of the Wild

Legendary Creature — Elemental (0/0)

Ashaya, Soul of the Wild's power and toughness are each equal to the number of lands you control.
Nontoken creatures you control are Forest lands in addition to their other types. (They're still affected by summoning sickness.)

9.6 /10
~$11
Cacophony Unleashed

Cacophony Unleashed

Enchantment

When Cacophony Unleashed enters the battlefield, if you cast it, destroy all nonenchantment creatures.
Whenever Cacophony Unleashed or another enchantment enters the battlefield under your control, until end of turn, Cacophony Unleashed becomes a legendary 6/6 Nightmare God creature with menace and deathtouch. It's still an enchantment.

7.1 /10
$0.15
Druid Class

Druid Class

Enchantment — Class

(Gain the next level as a sorcery to add its ability.)
Landfall — Whenever a land enters the battlefield under your control, you gain 1 life.
: Level 2
You may play an additional land on each of your turns.
: Level 3
When this Class becomes level 3, target land you control becomes a creature with haste and "This creature's power and toughness are each equal to the number of lands you control." It's still a land.

9.6 /10
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Falling Star

Falling Star

Sorcery

Flip Falling Star onto the playing area from a height of at least one foot. Falling Star deals 3 damage to each creature it lands on. Tap all creatures dealt damage by Falling Star. If Falling Star doesn't turn completely over at least once during the flip, it has no effect.

10 /10
~$97
Jolrael Empress of Beasts

Jolrael, Empress of Beasts

Legendary Creature — Human Spellshaper (3/3)

, , Discard two cards: All lands target player controls become 3/3 creatures until end of turn. They're still lands.

5.3 /10
$0.93
Life  Death

Life // Death

Sorcery // Sorcery

All lands you control become 1/1 creatures until end of turn. They're still lands.

Death

Return target creature card from your graveyard to the battlefield. You lose life equal to its mana value.

8.5 /10
$0.47
Natural Affinity

Natural Affinity

Instant

All lands become 2/2 creatures until end of turn. They're still lands.

6.5 /10
$0.98
Natural Emergence

Natural Emergence

Enchantment

When Natural Emergence enters the battlefield, return a red or green enchantment you control to its owner's hand.
Lands you control are 2/2 creatures with first strike. They're still lands.

2 /10
$0.26
Nissa Worldwaker

Nissa, Worldwaker

Legendary Planeswalker — Nissa

+1: Target land you control becomes a 4/4 Elemental creature with trample. It's still a land.
+1: Untap up to four target Forests.
?7: Search your library for any number of basic land cards, put them onto the battlefield, then shuffle. Those lands become 4/4 Elemental creatures with trample. They're still lands.

7.8 /10
$2.38
Stormtide Leviathan

Stormtide Leviathan

Creature — Leviathan (8/8)

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
All lands are Islands in addition to their other types.
Creatures without flying or islandwalk can't attack.

9.3 /10
$0.94
Sylvan Awakening

Sylvan Awakening

Sorcery

Until your next turn, all lands you control become 2/2 Elemental creatures with reach, indestructible, and haste. They're still lands.

8.8 /10
$1.21
Thelonite Druid

Thelonite Druid

Creature — Human Cleric Druid (1/1)

, , Sacrifice a creature: Forests you control become 2/3 creatures until end of turn. They're still lands.

3.5 /10
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