Lord of Atlantis
Fourth Edition — rare
Creature — Merfolk
Sets Lord of Atlantis has been printed in:
Fourth Edition — rare
Creature — Merfolk
Sets Lord of Atlantis has been printed in:
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Buy now! ▶Creature — Turtle (1/1)
Giant Tortoise gets +0/+3 as long as it's untapped.
Creature — Human (1/1)
: Draw a card and reveal it. If it isn't a land card, discard it.
Creature — Human Knight (2/2)
First strike (This creature deals combat damage before creatures without first strike.)
Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.)
Creature — Bird (1/1)
Flying
At the beginning of each end step, if a creature died this turn, put a carrion counter on Osai Vultures.
Remove two carrion counters from Osai Vultures: Osai Vultures gets +1/+1 until end of turn.
Creature — Human Pirate (4/3)
Pirate Ship can't attack unless defending player controls an Island.
: Pirate Ship deals 1 damage to any target.
When you control no Islands, sacrifice Pirate Ship.
Creature — Illusion (2/2)
: Psionic Entity deals 2 damage to any target and 3 damage to itself.
Creature — Human Cleric (1/1)
: Prevent the next 1 damage that would be dealt to any target this turn.
Creature — Leviathan (3/3)
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Creature — Elemental (0/2)
When Time Elemental attacks or blocks, at end of combat, sacrifice it and it deals 5 damage to you.
, : Return target permanent that isn't enchanted to its owner's hand.
Creature — Wall (0/5)
Defender (This creature can't attack.)
: Wall of Water gets +1/+0 until end of turn.
Creature — Human Knight (2/2)
First strike (This creature deals combat damage before creatures without first strike.)
Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.)
Creature — Kithkin (1/1)
Amrou Kithkin can't be blocked by creatures with power 3 or greater.
Artifact Creature — Construct (1/1)
At the beginning of combat on your turn, Battering Ram gains banding until end of combat. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's blocking.)
Whenever Battering Ram becomes blocked by a Wall, destroy that Wall at end of combat.
Creature — Imp (1/1)
Flying (This creature can't be blocked except by creatures with flying or reach.)
Creature — Skeleton (1/1)
: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
Creature — Human Warrior (2/3)
At the beginning of your end step, if Erg Raiders didn't attack this turn, Erg Raiders deals 2 damage to you unless it came under your control this turn.
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