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Mind Bomb (Fourth Edition)

Mind Bomb

Fourth Edition — Uncommon

Sorcery

Mind Bomb is legal in the following formats:

Legacy
Vintage
Highlander
French Commander
Tiny Leaders Commander
Commander

Mind Bomb (Fourth Edition)
Price: PaperMTGO

TCGPlayer avg. price:

$0.24

$0.07 $0.24 $0.97
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Rating:

4.23/10

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Cards like Mind Bomb in Standard format:

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Target creature an opponent controls deals damage equal to its power to another target creature that player controls.

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Draw three cards. If you control no artifacts, discard a card.

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--
Strategic Planning

Strategic Planning

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Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.

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Reason    Believe
//

Reason // Believe

Sorcery // Sorcery

Scry 3.

//

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Look at the top card of your library. You may put it onto the battlefield if it's a creature card. If you don't, put it into your hand.

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Prey Upon

Prey Upon

Sorcery

Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)

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Reverse Engineer

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Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .)

Draw three cards.

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Secrets of the Golden City

Secrets of the Golden City

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Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

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Harsh Scrutiny

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Target opponent reveals his or her hand. You choose a creature card from it. That player discards that card. Scry 1.

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Duress

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Target opponent reveals his or her hand. You choose a noncreature, nonland card from it. That player discards that card.

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Compelling Argument

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Target player puts the top five cards of his or her library into his or her graveyard.

Cycling (, Discard this card: Draw a card.)

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Heaven    Earth
//

Heaven // Earth

Instant // Sorcery

Heaven deals X damage to each creature with flying.

//

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Earth deals X damage to each creature without flying.

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Take Down

Take Down

Sorcery

Choose one

Take Down deals 4 damage to target creature with flying.

Take Down deals 1 damage to each creature with flying.

0.1 /10
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Blazing Volley

Blazing Volley

Sorcery

Blazing Volley deals 1 damage to each creature your opponents control.

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Target player draws seven cards.

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X target creatures can't be blocked this turn. Until end of turn, those creatures gain "Whenever this creature deals combat damage to a player, draw a card."

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Hour of Eternity

Hour of Eternity

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Exile X target creature cards from your graveyard. For each card exiled this way, create a token that's a copy of that card, except it's a 4/4 black Zombie.

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Chart a Course

Sorcery

Draw two cards. Then discard a card unless you attacked with a creature this turn.

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Wildest Dreams

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Sorcery

Return X target cards from your graveyard to your hand. Exile Wildest Dreams.

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Return up to two target cards with cycling from your graveyard to your hand.

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Choose one

Return target creature card from your graveyard to your hand.

Return two target Pirate cards from your graveyard to your hand.

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