Northern Paladin
Fourth Edition — rare
Creature — Human Knight
Sets Northern Paladin has been printed in:
Fourth Edition — rare
Creature — Human Knight
Sets Northern Paladin has been printed in:
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Buy now! ▶Creature — Human (2/2)
Trample
As long as it's your turn, Angry Mob's power and toughness are each equal to 2 plus the number of Swamps your opponents control. As long as it's not your turn, Angry Mob's power and toughness are each 2.
Creature — Giant (3/4)
: Target creature you control with toughness less than Stone Giant's power gains flying until end of turn. Destroy that creature at the beginning of the next end step.
Creature — Efreet (3/3)
Remove Tempest Efreet from your deck before playing if you're not playing for ante.
, Sacrifice Tempest Efreet: Target opponent may pay 10 life. If that player doesn't, they reveal a card at random from their hand. Exchange ownership of the revealed card and Tempest Efreet. Put the revealed card into your hand and Tempest Efreet from anywhere into that player's graveyard. This change in ownership is permanent.
Creature — Elemental (0/2)
When Time Elemental attacks or blocks, at end of combat, sacrifice it and it deals 5 damage to you.
, : Return target permanent that isn't enchanted to its owner's hand.
Creature — Human Knight (2/2)
First strike (This creature deals combat damage before creatures without first strike.)
Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.)
Creature — Horror (2/6)
Whenever Abomination blocks or becomes blocked by a green or white creature, destroy that creature at end of combat.
Creature — Human Shaman (2/2)
: Brothers of Fire deals 1 damage to any target and 1 damage to you.
Creature — Human (1/4)
Whenever Cave People attacks, it gets +1/-2 until end of turn.
, : Target creature gains mountainwalk until end of turn. (It can't be blocked as long as defending player controls a Mountain.)
Creature — Cockatrice (2/4)
Flying
Whenever Cockatrice blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.
Creature — Manticore (2/2)
Flying
, : Crimson Manticore deals 1 damage to target attacking or blocking creature.
Creature — Dwarf Warrior (1/1)
: Target creature with power 2 or less can't be blocked this turn.
Artifact Creature — Construct (2/3)
: Grapeshot Catapult deals 1 damage to target creature with flying.
Creature — Orc Warrior (1/3)
: Orcish Artillery deals 2 damage to any target and 3 damage to you.
Creature — Human Pirate (4/3)
Pirate Ship can't attack unless defending player controls an Island.
: Pirate Ship deals 1 damage to any target.
When you control no Islands, sacrifice Pirate Ship.
Creature — Illusion (2/2)
: Psionic Entity deals 2 damage to any target and 3 damage to itself.
Creature — Spirit (3/2)
: Target creature loses flying until end of turn.
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