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Phantasmal Forces (Fourth Edition)

Phantasmal Forces

Fourth Edition — uncommon

Creature — Illusion

Phantasmal Forces (Fourth Edition)

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Cards like Phantasmal Forces in Fourth Edition:

Pirate Ship

Pirate Ship

Creature — Human Pirate (4/3)

Pirate Ship can't attack unless defending player controls an Island.
: Pirate Ship deals 1 damage to any target.
When you control no Islands, sacrifice Pirate Ship.

3.8 /10
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Junn Efreet

Junún Efreet

Creature — Efreet (3/3)

Flying
At the beginning of your upkeep, sacrifice Junún Efreet unless you pay .

0.3 /10
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Time Elemental

Time Elemental

Creature — Elemental (0/2)

When Time Elemental attacks or blocks, at end of combat, sacrifice it and it deals 5 damage to you.
, : Return target permanent that isn't enchanted to its owner's hand.

1.9 /10
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Apprentice Wizard

Apprentice Wizard

Creature — Human Wizard (0/1)

, : Add .

6.9 /10
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Ghost Ship

Ghost Ship

Creature — Spirit (2/4)

Flying
: Regenerate Ghost Ship.

2.1 /10
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Phantom Monster

Phantom Monster

Creature — Illusion (3/3)

Flying

1 /10
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Psionic Entity

Psionic Entity

Creature — Illusion (2/2)

: Psionic Entity deals 2 damage to any target and 3 damage to itself.

0.1 /10
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Segovian Leviathan

Segovian Leviathan

Creature — Leviathan (3/3)

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

1.2 /10
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Wall of Water

Wall of Water

Creature — Wall (0/5)

Defender (This creature can't attack.)
: Wall of Water gets +1/+0 until end of turn.

1.8 /10
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Water Elemental

Water Elemental

Creature — Elemental (5/4)

0.5 /10
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Island Fish Jasconius

Island Fish Jasconius

Creature — Fish (6/8)

Island Fish Jasconius doesn't untap during your untap step.
At the beginning of your upkeep, you may pay . If you do, untap Island Fish Jasconius.
Island Fish Jasconius can't attack unless defending player controls an Island.
When you control no Islands, sacrifice Island Fish Jasconius.

1.7 /10
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Energy Flux

Energy Flux

Enchantment

All artifacts have "At the beginning of your upkeep, sacrifice this artifact unless you pay ."

6.1 /10
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Leviathan

Leviathan

Creature — Leviathan (10/10)

Trample
Leviathan enters the battlefield tapped and doesn't untap during your untap step.
At the beginning of your upkeep, you may sacrifice two Islands. If you do, untap Leviathan.
Leviathan can't attack unless you sacrifice two Islands. (This cost is paid as attackers are declared.)

1.9 /10
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Clockwork Avian

Clockwork Avian

Artifact Creature — Bird (0/4)

Flying
Clockwork Avian enters the battlefield with four +1/+0 counters on it.
At end of combat, if Clockwork Avian attacked or blocked this combat, remove a +1/+0 counter from it.
, : Put up to X +1/+0 counters on Clockwork Avian. This ability can't cause the total number of +1/+0 counters on Clockwork Avian to be greater than four. Activate only during your upkeep.

1.1 /10
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Ball Lightning

Ball Lightning

Creature — Elemental (6/1)

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Haste (This creature can attack and as soon as it comes under your control.)
At the beginning of the end step, sacrifice Ball Lightning.

6.8 /10
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Dragon Whelp

Dragon Whelp

Creature — Dragon (2/3)

Flying
: Dragon Whelp gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice Dragon Whelp at the beginning of the next end step.

4.3 /10
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Sea Serpent

Sea Serpent

Creature — Serpent (5/5)

Sea Serpent can't attack unless defending player controls an Island.
When you control no Islands, sacrifice Sea Serpent.

0.9 /10
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Tempest Efreet

Tempest Efreet

Creature — Efreet (3/3)

Remove Tempest Efreet from your deck before playing if you're not playing for ante.
, Sacrifice Tempest Efreet: Target opponent may pay 10 life. If that player doesn't, they reveal a card at random from their hand. Exchange ownership of the revealed card and Tempest Efreet. Put the revealed card into your hand and Tempest Efreet from anywhere into that player's graveyard. This change in ownership is permanent.

10 /10
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Scavenging Ghoul

Scavenging Ghoul

Creature — Zombie (2/2)

At the beginning of each end step, put a corpse counter on Scavenging Ghoul for each creature that died this turn.
Remove a corpse counter from Scavenging Ghoul: Regenerate Scavenging Ghoul.

0.4 /10
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Stone Giant

Stone Giant

Creature — Giant (3/4)

: Target creature you control with toughness less than Stone Giant's power gains flying until end of turn. Destroy that creature at the beginning of the next end step.

0.8 /10
$0.21

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