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Pit Scorpion (Fourth Edition)

Pit Scorpion

Fourth Edition — common

Creature — Scorpion

Sets Pit Scorpion has been printed in:

Pit Scorpion (Fourth Edition)

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Cards like Pit Scorpion in Fourth Edition:

Marsh Viper

Marsh Viper

Creature — Snake (1/2)

Whenever Marsh Viper deals damage to a player, that player gets two poison counters. (A player with ten or more poison counters loses the game.)

3.6 /10
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Hypnotic Specter

Hypnotic Specter

Creature — Specter (2/2)

Flying
Whenever Hypnotic Specter deals damage to an opponent, that player discards a card at random.

7.6 /10
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ElHajjj

El-Hajjâj

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Whenever El-Hajjâj deals damage, you gain that much life.

0.2 /10
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Black Knight

Black Knight

Creature — Human Knight (2/2)

First strike (This creature deals combat damage before creatures without first strike.)
Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.)

5 /10
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Erg Raiders

Erg Raiders

Creature — Human Warrior (2/3)

At the beginning of your end step, if Erg Raiders didn't attack this turn, Erg Raiders deals 2 damage to you unless it came under your control this turn.

0.6 /10
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Murk Dwellers

Murk Dwellers

Creature — Zombie (2/2)

Whenever Murk Dwellers attacks and isn't blocked, it gets +2/+0 until end of combat.

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Bog Wraith

Bog Wraith

Creature — Wraith (3/3)

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

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Carrion Ants

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: Carrion Ants gets +1/+1 until end of turn.

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Drudge Skeletons

Drudge Skeletons

Creature — Skeleton (1/1)

: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

4.7 /10
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Frozen Shade

Frozen Shade

Creature — Shade (0/1)

: Frozen Shade gets +1/+1 until end of turn.

1.9 /10
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Lost Soul

Lost Soul

Creature — Spirit Minion (2/1)

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

1.4 /10
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Scavenging Ghoul

Scavenging Ghoul

Creature — Zombie (2/2)

At the beginning of each end step, put a corpse counter on Scavenging Ghoul for each creature that died this turn.
Remove a corpse counter from Scavenging Ghoul: Regenerate Scavenging Ghoul.

0.4 /10
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Uncle Istvan

Uncle Istvan

Creature — Human (1/3)

Prevent all damage that would be dealt to Uncle Istvan by creatures.

2.6 /10
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Wall of Bone

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Creature — Skeleton Wall (1/4)

Defender (This creature can't attack.)
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Zombie Master

Zombie Master

Creature — Zombie (2/3)

Other Zombie creatures have swampwalk. (They can't be blocked as long as defending player controls a Swamp.)
Other Zombies have ": Regenerate this permanent."

8.5 /10
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Bog Imp

Bog Imp

Creature — Imp (1/1)

Flying (This creature can't be blocked except by creatures with flying or reach.)

1.5 /10
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Cyclopean Mummy

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When Cyclopean Mummy dies, exile it.

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At the beginning of your upkeep, sacrifice Junún Efreet unless you pay .

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Haste
At the beginning of your upkeep, if Nether Shadow is in your graveyard with three or more creature cards above it, you may put Nether Shadow onto the battlefield.

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Plague Rats's power and toughness are each equal to the number of creatures named Plague Rats on the battlefield.

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