Uncle Istvan
Fourth Edition — uncommon
Creature — Human
Sets Uncle Istvan has been printed in:
Fourth Edition — uncommon
Creature — Human
Sets Uncle Istvan has been printed in:
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Buy now! ▶Creature — Vampire (4/4)
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.
Creature — Skeleton Wall (1/4)
Defender (This creature can't attack.)
: Regenerate Wall of Bone. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
Creature — Human Wizard (1/1)
Whenever El-Hajjâj deals damage, you gain that much life.
Creature — Specter (2/2)
Flying
Whenever Hypnotic Specter deals damage to an opponent, that player discards a card at random.
Creature — Scorpion (1/1)
Whenever Pit Scorpion deals damage to a player, that player gets a poison counter. (A player with ten or more poison counters loses the game.)
Creature — Rat (0/0)
Plague Rats's power and toughness are each equal to the number of creatures named Plague Rats on the battlefield.
Creature — Zombie (2/3)
Other Zombie creatures have swampwalk. (They can't be blocked as long as defending player controls a Swamp.)
Other Zombies have ": Regenerate this permanent."
Creature — Horror (2/6)
Whenever Abomination blocks or becomes blocked by a green or white creature, destroy that creature at end of combat.
Creature — Wraith (3/3)
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
Creature — Efreet (3/3)
Flying
At the beginning of your upkeep, sacrifice Junún Efreet unless you pay .
Creature — Spirit Minion (2/1)
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
Creature — Zombie (2/2)
Whenever Murk Dwellers attacks and isn't blocked, it gets +2/+0 until end of combat.
Creature — Human Minion (2/1)
, : Target opponent reveals their hand and discards a creature card at random. Activate only during your turn.
Creature — Zombie (2/2)
At the beginning of each end step, put a corpse counter on Scavenging Ghoul for each creature that died this turn.
Remove a corpse counter from Scavenging Ghoul: Regenerate Scavenging Ghoul.
Creature — Human Wizard (1/1)
: Target creature other than Sorceress Queen has base power and toughness 0/2 until end of turn.
Creature — Spirit (1/1)
: Until your next upkeep, target noncreature artifact becomes an artifact creature with power and toughness each equal to its mana value.
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