Winds of Change
Fourth Edition — rare
Sorcery
Sets Winds of Change has been printed in:
Fourth Edition — rare
Sorcery
Sets Winds of Change has been printed in:
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Earthquake deals X damage to each creature without flying and each player.
Sorcery
You and target opponent each flip a coin. Mana Clash deals 1 damage to each player whose coin comes up tails. Repeat this process until both players' coins come up heads on the same flip.
Sorcery
Destroy target artifact with mana value X. It can't be regenerated. Detonate deals X damage to that artifact's controller.
Sorcery
Disintegrate deals X damage to any target. If it's a creature, it can't be regenerated this turn, and if it would die this turn, exile it instead.
Sorcery
This spell costs more to cast for each target beyond the first.
Fireball deals X damage divided evenly, rounded down, among any number of targets.
Sorcery
Look at the top five cards of target player's library. You may then have that player shuffle that library.
Sorcery
Each player may discard up to three cards. Mind Bomb deals damage to each player equal to 3 minus the number of cards they discarded this way.
Sorcery
Hurricane deals X damage to each creature with flying and each player.
Sorcery
Tap target untapped creature you control. If you do, add an amount of equal to that creature's mana value.
Sorcery
Pyrotechnics deals 4 damage divided as you choose among any number of targets.
Sorcery
Tap X target creatures. Winter Blast deals 2 damage to each of those creatures with flying.
Instant
Target spell or permanent becomes red. (Its mana symbols remain unchanged.)
Instant
Choose one —
• Counter target blue spell.
• Destroy target blue permanent.
Sorcery
Remove Rebirth from your deck before playing if you're not playing for ante.
Each player may ante the top card of their library. If a player does, that player's life total becomes 20.
Sorcery
Target player activates a mana ability of each land they control. Then that player loses all unspent mana and you add the mana lost this way.
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