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Chainer s Edict (Friday Night Magic)

Chainer's Edict

Friday Night Magic — Rare

Sorcery

Chainer's Edict is legal in the following formats:

Legacy
Vintage
Highlander
French Commander
Tiny Leaders Commander
Commander

Chainer s Edict (Friday Night Magic)
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Rating:

9.34/10

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Cards like Chainer's Edict in Standard format:

Lay Bare the Heart

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Target opponent reveals his or her hand. You choose a nonlegendary, nonland card from it. That player discards that card.

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Return target creature card from your graveyard to your hand. If you control an artifact, draw a card.

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Die Young

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Choose target creature. You get (two energy counters), then you may pay any amount of . The creature gets -1/-1 until end of turn for each paid this way.

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Walk the Plank

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Destroy target non-Merfolk creature.

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Torment of Hailfire

Torment of Hailfire

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Repeat the following process X times. Each opponent loses 3 life unless that player sacrifices a nonland permanent or discards a card.

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Destined    Lead
//

Destined // Lead

Instant // Sorcery

Target creature gets +1/+0 and gains indestructible until end of turn.

//

Aftermath (Cast this spell only from your graveyard. Then exile it.)

All creatures able to block target creature this turn do so.

3.3 /10
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Driven    Despair
//

Driven // Despair

Sorcery // Sorcery

Until end of turn, creatures you control gain trample and "Whenever this creature deals combat damage to a player, draw a card."

//

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Until end of turn, creatures you control gain menace and "Whenever this creature deals combat damage to a player, that player discards a card."

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Grind    Dust
//

Grind // Dust

Sorcery // Sorcery

Put a -1/-1 counter on each of up to two target creatures.

//

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Exile any number of target creatures that have -1/-1 counters on them.

6.9 /10
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Cut    Ribbons
//

Cut // Ribbons

Sorcery // Sorcery

Cut deals 4 damage to target creature.

//

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Each opponent loses X life.

8.9 /10
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Consign    Oblivion
//

Consign // Oblivion

Instant // Sorcery

Return target nonland permanent to its owner's hand.

//

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Target opponent discards two cards.

5.4 /10
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Harsh Scrutiny

Harsh Scrutiny

Sorcery

Target opponent reveals his or her hand. You choose a creature card from it. That player discards that card. Scry 1.

5.3 /10
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Open into Wonder

Open into Wonder

Sorcery

X target creatures can't be blocked this turn. Until end of turn, those creatures gain "Whenever this creature deals combat damage to a player, draw a card."

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Duress

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Target opponent reveals his or her hand. You choose a noncreature, nonland card from it. That player discards that card.

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Lost Legacy

Lost Legacy

Sorcery

Choose a nonartifact, nonland card name. Search target player's graveyard, hand, and library for any number of cards with that name and exile them. That player shuffles his or her library, then draws a card for each card exiled from hand this way.

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Boneyard Parley

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Exile up to five target creature cards from graveyards. An opponent separates those cards into two piles. Put all cards from the pile of your choice onto the battlefield under your control and the rest into their owners' graveyards.

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Eliminate the Competition

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As an additional cost to cast Eliminate the Competition, sacrifice X creatures.

Destroy X target creatures.

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Destroy target creature or Vehicle.

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Return target creature card from your graveyard to your hand.

Draw a card.

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Unburden

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Target player discards two cards.

Cycling (, Discard this card: Draw a card.)

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Target player discards two cards.

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