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Forbidden Alchemy (Friday Night Magic)

Forbidden Alchemy

Friday Night Magic — Rare

Instant

Forbidden Alchemy is legal in the following formats:

Modern
Legacy
Vintage
Highlander
French Commander
Tiny Leaders Commander
Modern Duel Commander
Commander
Pauper

Forbidden Alchemy (Friday Night Magic)
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Rating:

0.15/10

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Cards like Forbidden Alchemy in Standard format:

Anticipate

Anticipate

Instant

Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.

3.4 /10
$0.16
Fortune s Favor

Fortune's Favor

Instant

Target opponent looks at the top four cards of your library and separates them into a face-down pile and a face-up pile. Put one pile into your hand and the other into your graveyard.

3.2 /10
--
Nagging Thoughts

Nagging Thoughts

Sorcery

Look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.

Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

2.2 /10
$0.16
Winds of Rebuke

Winds of Rebuke

Instant

Return target nonland permanent to its owner's hand. Each player puts the top two cards of his or her library into his or her graveyard.

0 /10
$0.12
Pieces of the Puzzle

Pieces of the Puzzle

Sorcery

Reveal the top five cards of your library. Put up to two instant and/or sorcery cards from among them into your hand and the rest into your graveyard.

0.3 /10
$0.15
Just the Wind

Just the Wind

Instant

Return target creature to its owner's hand.

Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

0.8 /10
$0.15
Sweep Away

Sweep Away

Instant

Return target creature to its owner's hand. If that creature is attacking, you may put it on top of its owner's library instead.

0.2 /10
$0.15
Seek the Wilds

Seek the Wilds

Sorcery

Look at the top four cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

1.1 /10
$0.15
Broken Concentration

Broken Concentration

Instant

Counter target spell.

Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

5.3 /10
$0.22
Whir of Invention

Whir of Invention

Instant

Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .)

Search your library for an artifact card with converted mana cost X or less, put it onto the battlefield, then shuffle your library.

8.2 /10
$0.90
Chilling Grasp

Chilling Grasp

Instant

Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.

Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

4.4 /10
$0.20
Deny Existence

Deny Existence

Instant

Counter target creature spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.

0.7 /10
$0.15
Compelling Deterrence

Compelling Deterrence

Instant

Return target nonland permanent to its owner's hand. Then that player discards a card if you control a Zombie.

2.3 /10
$0.16
Unsubstantiate

Unsubstantiate

Instant

Return target spell or creature to its owner's hand.

5.8 /10
$0.28
Hieroglyphic Illumination

Hieroglyphic Illumination

Instant

Draw two cards.

Cycling (, Discard this card: Draw a card.)

1.5 /10
$0.13
Pull from Tomorrow

Pull from Tomorrow

Instant

Draw X cards, then discard a card.

9.3 /10
$5.00
Epiphany at the Drownyard

Epiphany at the Drownyard

Instant

Reveal the top X plus one cards of your library and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard.

6.9 /10
$0.39
Displace

Displace

Instant

Exile up to two target creatures you control, then return those cards to the battlefield under their owner's control.

0.2 /10
$0.15
Disappearing Act

Disappearing Act

Instant

As an additional cost to cast Disappearing Act, return a permanent you control to its owner's hand.

Counter target spell.

5.1 /10
$0.22
Aether Tradewinds

Aether Tradewinds

Instant

Return target permanent you control and target permanent you don't control to their owners' hands.

0.3 /10
$0.15

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