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Sin Collector (Friday Night Magic)

Sin Collector

Friday Night Magic — Rare

Creature Human Cleric

Sin Collector is legal in the following formats:

Modern
Legacy
Vintage
Highlander
French Commander
Tiny Leaders Commander
Modern Duel Commander
Commander

Sin Collector (Friday Night Magic)
Price: PaperMTGO

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Rating:

8.61/10

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Cards like Sin Collector in Standard format:

Thought Knot Seer

Thought-Knot Seer

Creature Eldrazi (4/4)

( represents colorless mana.)

When Thought-Knot Seer enters the battlefield, target opponent reveals his or her hand. You choose a nonland card from it and exile that card.

When Thought-Knot Seer leaves the battlefield, target opponent draws a card.

9.2 /10
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Restoration Gearsmith

Restoration Gearsmith

Creature Human Artificer (3/3)

When Restoration Gearsmith enters the battlefield, return target artifact or creature card from your graveyard to your hand.

6 /10
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Gonti  Lord of Luxury

Gonti, Lord of Luxury

Legendary Creature Aetherborn Rogue (2/3)

Deathtouch

When Gonti, Lord of Luxury enters the battlefield, look at the top four cards of target opponent's library, exile one of them face down, then put the rest on the bottom of that library in a random order. For as long as that card remains exiled, you may look at it, you may cast it, and you may spend mana as though it were mana of any type to cast it.

6.7 /10
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Ayli  Eternal Pilgrim

Ayli, Eternal Pilgrim

Legendary Creature Kor Cleric (2/3)

Deathtouch

, Sacrifice another creature: You gain life equal to the sacrificed creature's toughness.

, Sacrifice another creature: Exile target nonland permanent. Activate this ability only if you have at least 10 life more than your starting life total.

7.5 /10
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Spell Queller

Spell Queller

Creature Spirit (2/3)

Flash

Flying

When Spell Queller enters the battlefield, exile target spell with converted mana cost 4 or less.

When Spell Queller leaves the battlefield, the exiled card's owner may cast that card without paying its mana cost.

8.7 /10
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Drogskol Shieldmate

Drogskol Shieldmate

Creature Spirit Soldier (2/3)

Flash (You may cast this spell any time you could cast an instant.)

When Drogskol Shieldmate enters the battlefield, other creatures you control get +0/+1 until end of turn.

6.2 /10
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Murk Strider

Murk Strider

Creature Eldrazi Processor (3/2)

Devoid (This card has no color.)

When Murk Strider enters the battlefield, you may put a card an opponent owns from exile into that player's graveyard. If you do, return target creature to its owner's hand.

5.8 /10
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Harbinger of the Tides

Harbinger of the Tides

Creature Merfolk Wizard (2/2)

You may cast Harbinger of the Tides as though it had flash if you pay more to cast it. (You may cast it any time you could cast an instant.)

When Harbinger of the Tides enters the battlefield, you may return target tapped creature an opponent controls to its owner's hand.

7.4 /10
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Void Grafter

Void Grafter

Creature Eldrazi Drone (2/4)

Devoid (This card has no color.)

Flash (You may cast this spell any time you could cast an instant.)

When Void Grafter enters the battlefield, another target creature you control gains hexproof until end of turn.

7 /10
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Ironclad Slayer

Ironclad Slayer

Creature Human Warrior (3/2)

When Ironclad Slayer enters the battlefield, you may return target Aura or Equipment card from your graveyard to your hand.

6.9 /10
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Tooth Collector

Tooth Collector

Creature Human Rogue (3/2)

When Tooth Collector enters the battlefield, target creature an opponent controls gets -1/-1 until end of turn.

Delirium At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, target creature that player controls gets -1/-1 until end of turn.

5 /10
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Reflector Mage

Reflector Mage

Creature Human Wizard (2/3)

When Reflector Mage enters the battlefield, return target creature an opponent controls to its owner's hand. That creature's owner can't cast spells with the same name as that creature until your next turn.

9.5 /10
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Returned Centaur

Returned Centaur

Creature Zombie Centaur (2/4)

When Returned Centaur enters the battlefield, target player puts the top four cards of his or her library into his or her graveyard.

6 /10
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Auramancer

Auramancer

Creature Human Wizard (2/2)

When Auramancer enters the battlefield, you may return target enchantment card from your graveyard to your hand.

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Fairgrounds Warden

Fairgrounds Warden

Creature Dwarf Soldier (1/3)

When Fairgrounds Warden enters the battlefield, exile target creature an opponent controls until Fairgrounds Warden leaves the battlefield.

7.1 /10
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Wasteland Strangler

Wasteland Strangler

Creature Eldrazi Processor (3/2)

Devoid (This card has no color.)

When Wasteland Strangler enters the battlefield, you may put a card an opponent owns from exile into that player's graveyard. If you do, target creature gets -3/-3 until end of turn.

7 /10
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Mizzium Meddler

Mizzium Meddler

Creature Vedalken Wizard (1/4)

Flash (You may cast this spell any time you could cast an instant.)

When Mizzium Meddler enters the battlefield, you may change a target of target spell or ability to Mizzium Meddler.

5.3 /10
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Ulamog s Nullifier

Ulamog's Nullifier

Creature Eldrazi Processor (2/3)

Devoid (This card has no color.)

Flash

Flying

When Ulamog's Nullifier enters the battlefield, you may put two cards your opponents own from exile into their owners' graveyards. If you do, counter target spell.

6.7 /10
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Eddytrail Hawk

Eddytrail Hawk

Creature Bird (1/2)

Flying

When Eddytrail Hawk enters the battlefield, you get (two energy counters).

Whenever Eddytrail Hawk attacks, you may pay . If you do, another target attacking creature gains flying until end of turn.

6.4 /10
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Herald of the Fair

Herald of the Fair

Creature Human (3/2)

When Herald of the Fair enters the battlefield, target creature you control gets +1/+1 until end of turn.

6.4 /10
$0.14

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